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Keio Flying Squadron 2

Keio Flying Squadron 2 is a 1996 platform video game developed and published by Victor Entertainment for the Sega Saturn. It is a direct sequel to Keio Flying Squadron (1993). In a departure from the first game, a side-scrolling shoot 'em up, Keio Flying Squadron 2 is a platformer with shooter sections. The story follows series protagonist Rami Nanahikari as she joins a race to find the Secret Treasure.

Plot
A year has passed since the apocalyptic disaster known as the "Ark Catastrophe", which left a great crater in the center of Edo. The destruction wrought major economic consequences and while much investment was poured into the public works for the new Edo Castle, the citizens were all feeling the pinch of the recession. Dr. Pon Eho was no exception. Although a freak of nature with an astronomical IQ of 1400, hard reality forced the genius tanuki to become a laborer in the construction of the new castle. One day, while he was shoveling away some gravel near the center of the crater, he unearthed the Secret Treasure Scroll and one of the Six Magical Orbs (called Jewels in the Japanese version). With the knowledge that the six Orbs together would bring him an enormous amount of treasure, he quickly left his job in search of the remaining five Orbs listed on the Scroll's map. Meanwhile, Himiko Yamatai, "the 13th Queen of Yamatai-koku", makes a dramatic appearance at the Nanahikari family's dinner table and grabs the family's Magical Orb. But before she can get away, Dr. Pon ambushes her and steals it. Of course, Rami makes chase and joins the race for the great treasure, starting her on her new adventure. ==Gameplay==
Gameplay
The game mainly consists of side-scrolling platformer stages. Two of the stages retain the shoot-'em-up style of the first game, but the Homing Spot Jrs. can be obtained as bonuses only. Besides the platformer and shoot-'em-up stages, there are vertically scrolling bonus stages, a rollercoaster stage and an underwater stage, classifying the game as a multi-genre platformer. Several bonuses can be collected including three weapons: • Atami - The Hammer of Dreams - A large mallet, used only for hitting enemies. • Kinugawa - The Umbrella of Love - An umbrella, used to hit enemies, float and deflect overhead obstacles. • Kusatsu - The Arrow of Hope - A bow and arrow set, used to shoot arrows at enemies. Rami can also bounce on the heads of enemies to defeat them, as well as Kappas to reach higher places. Being damaged without holding an item results in the loss of a life. Background objects can be pick up and thrown at enemies to defeat them. Some background objects can also have a utility use. There are three difficulty levels which alter how many enemies there are to defeat and how quickly weapons disappear after being damaged. Points Orbs can be collected throughout the game. Defeating some enemies also rewards points, but there are some enemies that are considered passive and will instead deduct points when defeated. A reward system accessed from the main menu unlocks helpful hints and behind-the-scenes extras depending on the highest and lowest scores achieved through playing. ==Characters==
Characters
Japanese names are given in the Western order, given name first. • Rami Nanahikari - The 14-year-old grandchild of an ancient family and a descendant of aliens who came to Earth long ago. She wears a bunny suit, the formal attire of a Key Guardian. After her last adventure she was enjoying her life as an ordinary schoolgirl. However, now that she knows about the Secret Treasure, she has decided to join the battle between Dr. Pon and Himiko in search of it. Voiced by Miho Kanno (Japanese); Samantha Paris (English). • Spot Nanahikari - The Nanahikari family's pet dragon, who has become like a younger brother to Rami. Because he worked so hard in the first game, he became soporose and now sleeps and nods out whenever he can. In this game, he has a supporting role assisting Rami. Spot is called Pochi in the Japanese release of the game. She has her hair wrapped in a headband and neatly pinned up on both sides. One of the Kappas, named Kaiyan, narrates the introductory scene in the game's promotional video. Voiced by Akiko Hiramatsu (Japanese; Kaiyan). • Tanuki - Subordinates who work under Dr. Pon's direct orders. They appear throughout the game trying to intercept Rami's advancement. Voiced by Dai Sasahara (Japanese; speaking), Roger L. Jackson (English). • Tekkannon (+150 ml) - An armed chahakobi ningyō machine and an improved version of Tekkannon from the first game, built and operated by Dr. Pon. Roger L. Jackson (English; Hyottoko). • Ninjas - Martial arts fighters who appear in Azuchi Castle, trying to attack Rami with shurikens and metal balls and transforming into Hōgyū Jizō statues. Voiced by Keiji Fujiwara (Japanese); Roger L. Jackson (English). • Karakuri Nobunaga and Hiyo-chan - A karakuri version of Oda Nobunaga and the boss and his pet rooster of Azuchi Castle. The castle was originally the main attraction of Azuchi Jidaimura, which started construction during the bubble era. Construction was assumed to have been stopped due to the Momoyama Company going bankrupt in the aftermath of the "Ark Catastrophe" a year ago, but it was completed before anyone knew it. • 3-meter Alien - A Flatwoods monster with a bomb-shaped rocket launcher with human legs and huge mace-hands, first sighted in the small town of Flatwoods in West Virginia in 1952. In Japan, it is nicknamed the "3-meter alien" and has become so popular that even garage kits based on it are being sold (in some quarters). Voiced by Kae Araki (Japanese); Elaine A. Clark (English). • Benkei Musashibō - A campy kabuki fighter and a participant of the Martial Arts Tournament. Voiced by Keiji Fujiwara (Japanese); Toby Gleason (English). • Missionary Xavier - A God-fearing Christian Hakata missionary and evangelist and a participant of the Martial Arts Tournament. He is called Cardinal Xavier in the English version of the game. Voiced by Keiji Fujiwara (Japanese); Don Robins (English). • Daidarabotchi - A giant, mechanical demon and mythical beast that resides in Mount Fuji. Its legendary feats include creating Mount Fuji in one night, washing its feet in the Tone River while sitting on Mount Haruna, and making huge lakes with its footprints. Depending on the area, it has various other names such as Daidarahō Ōhito and Yagorō Misogorō. Daidarabotchi eats Rami when she enters Mount Fuji, after which she has to make her way out of the beast's stomach (a tower with little elves living in it) and fight its heart, which spits out various Japanese words that Rami can use as platforms. After Daidarabotchi's heart is defeated, it turns out to be a transformed cat. Daidarabotchi is called Apocalypse in the English version of the game. Voiced by Keiji Fujiwara (Japanese; Daidarabotchi), Hikiko Takemasa (Japanese; Cat); Toby Gleason (English; Cat). ==Development==
Development
After Keio Flying Squadron was released to critical acclaim, the developers at Victor Entertainment started talking about developing a sequel. Production on the game began in 1994 with the title Keiō Yūgekitai 2, with director Yasushi Endo, game designer Satoru Honda, programmer Teruhito Yamaki and composer Tsukasa Tawada getting the ideas together. 3D video games were popular at the time, but the developers chose to stick to 2D, initially developing the game for the Sega CD. This was due to them having little experience in 3D game design and considering the idea of turning anime characters into polygon models terrible. Six months later, the developers heard of Sega's plans to release the Saturn in November, so they changed course. However, they did not know the console's technical specifications, and could not really use the development equipment even when it arrived. They were so focused on learning how to make games on the Saturn that they could barely think about doing 3D polygon graphics. Over time the Saturn and PlayStation began focusing primarily on 3D polygon graphics, which angered them. They decided that they would never use the Saturn's capabilities. The game was going to be a graphically enhanced version of the first game, but was made into its own game with a different story. The game's art and graphics were done by Naomasa Kitatani, Kenji Kawashima, Yoshiyuki Ozaki, Nobuyuki Ikigame, Daisuke Fukuda, Akito Kuroda and Masaru Yokōra, while the character designs were done by Hiromasa Ota. The characters originally had sprites that were more in line with their anime designs, and Rami would have also carried a Frog Hammer. The game was planned to have different features, including video backgrounds, 3D bonus stages, and real photographs for most of the items that the player would pick up. The specifications for the Saturn had changed a lot at the time, so the developers spent time testing the console's capabilities. Keio Flying Squadron 2 was Victor's next big project, although they were also developing a couple of other Sega Saturn games: Metal Fighter Miku and a port of 4D Sports Boxing (later Center Ring Boxing). However, development continued past that month. The game was later renamed Keiō Yūgekitai: Katsugeki-hen, and the video backgrounds, 3D bonus stages and photographed items were cut. The characters' sprites had to be redrawn in 2.5D due to limiting the range of movement and making parts of the platformer stages almost unusable. The Sumida River stage was originally going to be a platformer stage, but was changed to a shooter stage when Endo had issues implementing Kusatsu, the Arrow of Hope. Due to this, the bow and arrow set has stationary locations throughout the stage and cannot be obtained. An "extra mode" and score display were added late in development before the game was finalized. The bonus stages were originally planned as a series of minigames based on Japanese fairy tales, such as Urashima Tarō and Momotarō, but the idea was dropped due to time constraints. Sasuke Sarutobi, a ninja monkey, was planned to appear as an enemy in the game, but was cut. The Martial Arts Tournament was planned to have seven participants, but five of them ended up being scrapped, with only Benkei Musashibō and Missionary Xavier making the final cut. They include: • Kojirō Sasaki - A handsome young swordsman who wields his -inch long sword Bizen Nagamitsu, though he usually carries a drying pole on his back instead. He was also to have a penguin-like swallow as his subordinate. The musical instruments, which included koto, shamisen, percussion instruments and drums, were recorded using the Yamaha SY99. The game features animated cutscenes produced by Studio Pierrot, who also produced the cutscenes in the first game. The Japanese voices were recorded and directed by Susumu Aketagawa at Magic Capsule and Avaco Creative Studio. Rami was the only character in the first game with spoken dialogue during gameplay, but this time the enemies and bosses also had dialogue. In response to overwhelming requests, Miho Kanno, who was appearing in advertisements for the Victor V-Saturn and releasing singles under Victor's music label at the time, reprised her role as Rami, reuniting with Jōji Yanami and Keiko Yamamoto, who reprised their roles as Dr. Pon and Grandma, respectively. Kanno stated that upon hearing about the game, she felt a sense of parental affection because Rami was popular and loved by everyone at the time, considering her a character close to her hometown of Saitama Prefecture. Producer Toshiyuki Nagai took care to create an atmosphere in the recording booth so that she could enjoy her sessions. Yanami also replaced Yusaku Yara as the voice of Grandpa. Mika Kanai provided the voice of Himiko and replaced Akiko Hiramatsu as the voice of Spot. For the boss characters, Tawada used a sample of his own burp from a sound effects library for Musashi Sakaimari, and created Daidarabotchi's (the game's final boss) voice and sound effects by recording Fujiwara's voice and applying various effects to it, such as pitch-shifting it down. Tawada planned to use the Saturn's built-in sound engine for everything, including the music, but the voice clips took up a lot of memory space on the disc, so he decided to use Compact Disc Digital Audio instead. Merchandise such as T-shirts and sweatshirts with Rami's face was also being planned by JVC at the time. The game contains a debug mode, which can be accessed by entering a cheat code on the start/options screen. ==Release==
Release
Keio Flying Squadron 2 was released on May 17, 1996, for the Sega Saturn in Japan, and in Europe and Australia in September later that year. It was originally set for release in March of that year, and was considered for a North American release. was a "not for resale" Sega Saturn disc only available in Japan in 1996. The disc contains higher quality versions of both the opening and ending FMV cutscenes of the first game, two cutscenes related to the second game, demo levels from the second game, a sound test including voice clips for Rami, Spot, Dr. Pon and Himiko, a showcase of the aforementioned scrapped Martial Arts Tournament participants, and an art gallery available both in-game and separately, being accessible on the CD via a personal computer. Manga Prior to the game's Japanese release, was serialized in the magazine Virtual Idol Re☆Co☆Mix in volumes 2-5, running between January 8, 1996 and May 5, 1997. The manga was written by Tatsuya Mitamori. Set after the first two games, it follows Rami's adventures during her time at junior high school. Novel On July 27, 1996, Victor Novels published , written by Tokuji Komine. The book adapts and expands the plot of the game, with the addition of a new character; Tokai Niimi, the son of gaikoku bugyō Masaoki Niimi and a master of Western magic who joins the race for the Secret Treasure. The scrapped Martial Arts Tournament participants and Sasuke Sarutobi appear in the book as clones created by Dr. Pon. ==Reception==
Reception
Upon release, Keio Flying Squadron 2 was met with average critical sentiments. Ryan Lockhart, Dave Halverson and Casey Loe of GameFan praised the game for its graphics and music, with Halverson stating, "Few will play Keio Flying Squadron 2, as only the craziest gamers search out and buy import games." In 1998, Saturn Power rated the game 88th on their Top 100 Sega Saturn Games, summarizing, "A bizarre Japanese platform game that, somehow, manages to impress all that come into contact with it. The graphics are fairly primitive, but the gameplay's excellent." In 2000, the game received a 7.7413/10 score in a reader survey conducted by the Japanese Sega Saturn Magazine, raking among Saturn titles at number 469. ==References==
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