kiki the nano bot took four months of development to complete. It was designed by Thorsten Kohnhorst, who began work with such a tight deadline because he was participating in the 2002 uDevGame contest. He chose to make this during a hiatus following the
dot-com bubble, allowing him to work full-time on the project. Kohnhorst took inspiration from
Kula World, explaining that he liked how
Kula World took advantage of all three dimensions. In order to avoid his game being a copy, he had the character move on the inside walls of a room instead of on free-floating platforms. He then dropped the run-and-jump gameplay, instead borrowing ideas from
Sokoban. He kept the graphics simple due to his lack of time and skill in this area. The nano world setting of the game was chosen to complement the simple graphics. The other nanobots in the game were originally added as a test for movement routines, but Kohnhorst felt that they added life to the game. A problem he encountered, however, was that they introduced a "level of indeterminism" to the game. To avoid removing them, he instead had it so that players needed to repair the thing making these malfunctioning machines. == Reception ==