Set in a quasi-retro time period,
Kingpin features a mix of 1930s
art deco crossed with modern technology and ideas. Many inventions are conveyed through an art deco style design, like helicopters and monorail networks. The setting is described by the game manual as a
past that never happened. According to artist
Viktor Antonov, the game was initially envisioned as "like
Blade Runner with a gangster touch", before hip-hop group
Cypress Hill got associated to the project, which in turn influenced the setting of the game, causing the science-fiction elements to be phased out in favor of a "realistic city". Set in a city, the world of
Kingpin revolves around crime and criminals. The game begins in the most desolate and deprived area of the city, Skidrow, a
dystopia where the population consists entirely of criminal elements, prostitutes, and
transients. It is here that the player character has been left, after being beaten up by some thugs under the employ of Nikki Blanco, one of The Kingpin's lieutenants. For some reason not explained within the game, Nikki Blanco wants the player out of his territory for good, and the beating is a warning that should he ever return, he can expect much worse.
Kingpin is a game about revenge. Picking up a piece of lead piping as a makeshift weapon, the player plots against Nikki Blanco and The Kingpin himself. The player's rise to prominence, and his lust for revenge will take him through various areas of the city: from
chemical plants through to
steel mills and
train yards, and eventually onto Radio City, home of The Kingpin's headquarters. The game was influenced by the films
Pulp Fiction and
The Big Lebowski which features many lines of dialogue and characters lifted from both films. A few primary examples would be the main antagonist "The Kingpin" being heavily inspired by the Marsellus Wallace character from
Pulp Fiction. The boss player's encounter known as "The Jesus" shares the same name and personality as the
John Turturro character from
The Big Lebowski. Much of the NPC dialogue is lifted from film characters. Many generic NPCs will say "Forget about it huh", which is another line from
The Big Lebowski and many female NPCs will quote Jules Winfield from
Pulp Fiction with such lines as the "That's cool and the gang!" phrase. ==Gameplay==