As Metal Gear Solid: Rising After
Metal Gear Solid 4: Guns of the Patriots was released, game designer
Hideo Kojima started coming up with ideas for another
Metal Gear game. The game was meant to feature
The Boss and her comrades, the Cobra Unit, as main characters. However, the lack of experience from the younger staff in charge and the lack of involvement from Kojima resulted in this project being scrapped. Afterwards, a member suggested turning it into a sidestory focused on Raiden since said character was featured in
Guns of the Patriots and the staff agreed to develop
Metal Gear Solid: Rising. The narrative was meant to chronicle the series of events that resulted in the transformation of Raiden into his cyborg ninja persona in
Metal Gear Solid 4 Prior to the announcements of the game, Kojima Productions featured a countdown timer on their website until the day that
Rising was announced. The series' traditional tagline of "Tactical Espionage Action" was also altered to "Lightning Bolt Action," a play on the fact that Raiden's name is Japanese for "thunder and lightning." The game was initially only announced for the Xbox 360 but was later confirmed for the PS3 and Windows platforms. It would use a brand new
game engine, rather than the
Metal Gear Solid 4 engine. The game's original cover artwork was leaked on Xbox Live on June 10, four days before
E3 2010. During Microsoft's E3 press conference on June 14, Kojima introduced the game's original lead designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and playing footage. Kimura stated that
Rising would carry on the series tradition of encouraging players to progress through the game without killing. Kimura noted that he wanted Raiden to be able to move like he did in the
Metal Gear Solid 4 trailers, and to show "the stealth of the sword, and the strength of not even losing to the gun, and the fear and power you have with this blade." In January 2011, several pieces of concept art for
Rising were displayed at
Yoji Shinkawa's two-week exhibit,
The Art of Yoji Shinkawa, hosted by the Konami Style Shop in Tokyo. During late 2011, it was announced over that Matsuyama had moved to a different division within Konami and that Yuji Korekado had taken over as the game's lead producer. Additionally, Kojima said
Metal Gear Solid: Rising is "moving forward"; Kojima had stated the game remains significantly different from existing
Metal Gear games, although he has retained an element of control over it and will not let it stray too far from the series' roots. He advised fans to try it even though the game would not focus on stealth.
Move to PlatinumGames of PlatinumGames was requested by
Hideo Kojima to work on the game.|259x259px Despite having thought out stories and scenarios for the game, Kojima Productions were finding it difficult to design the game around the cutting concept. The project was quietly cancelled in late 2010, and whilst Kojima had considered moving the project to developers abroad, he felt that a Japanese developer would be more suited to produce a ninja action game. In early 2011, Kojima met
PlatinumGames'
Atsushi Inaba, who asked him about the state of
Metal Gear Solid: Rising, and Kojima later requested him to work on the game. This new version, titled
Metal Gear Rising: Revengeance, was first revealed via a trailer shown at the
Spike Video Game Awards on December 10, 2011. PlatinumGames requested a change of setting in order to have less restrictions on the creation of the game. Shortly after starting development, PlatinumGames discarded the stealth element, with Kojima noting that the original staff did not find it to fit with high-speed action. 2012 The first trailer confirmed that Raiden would once again be voiced by
Quinton Flynn, who had previously stated that Konami had not contacted him regarding the game. The game's title was changed to
Metal Gear Rising: Revengeance, with "Revengeance" coming from Kojima Productions' desire "to get revenge or vengeance on the original failed
Metal Gear Solid: Rising project" while the stating "Rising" represents Raiden's character. Kojima also confirmed
Rising would run at 60 frames per second, a requirement he personally requested of PlatinumGames. Konami's Martin Scheider assured the game was "in safe hands" owing to the collaboration between
Metal Gear veteran Yuji Korekado and Inaba, the former supervising the game. As in the original scrapped version, Korekado stated that the staff's objective was to make Raiden's action scenes from
Metal Gear Solid 4 playable. The first Japanese language trailer was released shortly afterwards. Inaba stated that the
PlayStation 3 would be the lead platform. This decision was made in order to avoid a repeat of the performance issues that
Bayonetta had on the console. The game was playable for the first time at
E3 2012 during early June, with Kojima having been involved in its production. In promoting the game, during April 2012, Konami sent a replica of Raiden's severed arm to various video game publications. The arm contained a small teaser from the game in the form of a live-action scene. In following weeks, the official
Metal Gear Rising website was launched, showing a longer version of the scene as well as new ones. Artist
Yoji Shinkawa worked on the game but only to design Raiden, while freelancer artist Kenichirou Yoshimura is the character designer whose objective was making his work fit with Shinkawa's style. The rewrite of the game's script took two months for Kojima Productions to make, in contrast to the original one (which took ten months), though his new design was also meant to show a darker side which resulted in the staff calling him "Black Raiden". Meanwhile, the final villain,
Senator Armstrong, was loosely based on Raiden's rival from previous games, Vamp, as both are characters who contrast the cybernetic bodies explored in the games.
Kenyu Horiuchi returned to voice Raiden in
Revengeance, taking a liking to it, as he acted as the lead for the first time but was still glad that he got meet new actors who appeared in the game, most notably the actor behind Doktor. The actors also liked the inclusion of Raiden's sidekick, LQ-84i (later renamed Bladewolf), as they believe that ninjas like Raiden obligatory need dogs as allies. Another relationship the actors liked was Raiden's exchanges with Courtney due to few female characters being present in the game but felt they made the characters get along properly. Horiuchi felt confident in being in doing Raiden's voice as the lead, believing his thirty years of experience made him suitable for the role.
Quinton Flynn felt honored for taking the role of Raiden again, having received a "Behind The Voice Actors" award for his work. In recording, Raiden did three types of each line, respecting his own character to get the best voice out. He wanted the character of Raiden would take after Solid Snake's death who is said to have died after
Guns of the Patriots. He also enjoyed the series' sense of humor when Raiden dresses as a mariachi in Mexico.
Music The game's score was composed by
Jamie Christopherson, with additional music by Graeme Cornies, Brian Pickett, James Chapple, and David Kelly, and directed by Naoto Tanaka. As a result of the game being focused on action rather than stealth like the previous
Metal Gear games, the music has a different style. Director Kenji Saito proposed the idea of heavy and fast music featuring lyrics to Kojima Productions. When the studio accepted Saito's idea, the two developers started composition together. Christopherson also contributed by writing thirteen vocal songs. The soundtrack features vocals by artists including
John Bush, Tyson Yen,
Free Dominguez,
Jason C. Miller, and
Jimmy Gnecco, with contributions by
Logan Mader, The Maniac Agenda, and Ferry Corsten. An album featuring themes from the game was featured in a limited-edition release. ==Release==