Precursors By definition, a "
wargame" is a strategy game that attempts to realistically represent warfare. The earliest wargames were invented in the German states around the turn of the 19th century. They were derivatives of
chess, but the pieces represented real military units, cavalry, infantry, artillery, etc. and the squares were color-coded to represent different types of terrain. These early wargames were not realistic enough to satisfy the military. The pieces were constrained to move across a grid in chess-like fashion: only a single piece could occupy a square, even if that square represented, say, a square mile, and the pieces had to move square by square. This, of course, did not represent how real troops maneuvered in the field. The grid system also forced the terrain to take unnatural forms, such as rivers flowing in straight lines and right angles.
Reisswitz Sr.'s prototype (1812) In response to these criticisms, a Prussian nobleman and wargaming enthusiast named George Leopold von Reisswitz set out to develop a more realistic wargame wherein the units could move about in a free-form manner over more natural terrain. Reisswitz first experimented with a table covered in a layer of damp sand. He sculpted the sand into a three-dimensional model battlefield, with hills and valleys. He used little wooden blocks to represent troop formations. The Prussian princes heard about Reisswitz's project and asked for a demonstration. He showed it to them in 1811, and they enthusiastically recommended the game to their father, King
Frederick Wilhelm III. Reisswitz did not want to present the king a table of damp sand, so he set about constructing a more impressive apparatus. In 1812, Reisswitz presented to the king a wooden table-cabinet. The cabinet's drawers stored all the materials to play the game. The cabinet came with a folding board which, when unfolded and placed on top of the cabinet, provided a gaming surface about six feet by six feet in size. Instead of sculpted sand, the battlefield was made out of porcelain tiles, upon which terrain features were depicted in painted bas-relief. The tiles were modular and could be arranged on the table surface to create a custom battlefield. The scale was 1:2373. Troop formations were represented by little porcelain blocks. The blocks could be moved across the battlefield in a free-form manner;
dividers and rulers were used to regulate movement. The royal family was delighted by Reisswitz's game, and frequently played it. However, it was not adopted by army instructors nor sold commercially. The apparatus that Reisswitz made for the king was too expensive for mass-production. Additionally, his system was not complete and required some improvisation on the part of the players. For instance, the rules for resolving the effects of hand-to-hand combat and terrain advantage were not fully worked out. Reisswitz may have been too distracted by the upheavals of the
Napoleonic Wars to perfect his game. By 1816, Reisswitz seemed to have lost interest in wargaming altogether. The development of the wargame was continued by his son,
Georg Heinrich Rudolf Johann von Reisswitz.
Reisswitz Jr. perfects Kriegsspiel (1824) (the son)
Georg Heinrich Rudolf Johann von Reisswitz was a junior officer in the Prussian army. He took over the development of his father's wargame after his father lost interest in it. He developed the game with the help of a circle of junior officers in Berlin. The prince eventually heard of Reisswitz Jr.'s project and, having fond memories of playing Reisswitz Sr.'s wargame, joined the son's gaming circle. In the earlier wargames of Hellwig and Venturini, units were like chess pieces in that when attacked, they were simply killed and removed from play, even if the pieces represented groups of soldiers. By contrast, units in Reisswitz's game could suffer partial losses yet still remain on the battlefield. A unit might withstand several rounds' worth of enemy attacks before finally collapsing. Reisswitz's game was thus the first to incorporate unit hitpoints. It also modeled variable damage: The casualties inflicted by an attacker on his enemy were determined using dice. Reisswitz Jr.'s game was designed to be played on accurate, large-scale (1:8,000) topographical maps. The Prussian army had recently begun using such maps, which were the product of new advances in cartography and printing. These maps may have not been available to Reisswitz Sr. and previous wargame designers, but they were available by the 1820s and Reisswitz Jr. took advantage of them. Using topographical maps allowed for more natural terrain and the play of battles in real locations. Reisswitz Jr.'s great innovation, however, was the introduction of an umpire. The players did not directly control the troop blocks on the game map. Rather, they wrote down their orders for their troops and gave them to the umpire. The umpire would then move the blocks across the game map according to how he judged the imaginary troops would interpret and carry out the players' orders. When the troops engaged the enemy on the map, it was umpire who rolled the dice, computed the effects, and removed slain units from the map. The game could simulate the
fog of war, where the umpire would place on the map blocks only for the troops which were in visual range of both sides. The umpire kept a mental track of where the hidden troops were located, and only deployed blocks for them when they came into view of the enemy. The umpire arbitrated situations which the rules did not explicitly cover, which plugged any gaps in Reisswitz Jr.'s system. This required the umpire to be an impartial and experienced officer. In early 1824, the prince invited Reisswitz Jr. to present his wargame to the king and his senior generals at Berlin Castle. They were impressed and officially endorsed his game as a training tool for the officer corps. The Chief of the General Staff,
General von Müffling declared: "this is no ordinary sort of game, this is schooling for war. I must and will recommend it most warmly to the army." The king ordered that every regiment receive a
Kriegsspiel set. Reisswitz established a workshop by which he could mass-produce and distribute it. He sold the game's material in a box-set priced at 30
thalers. This was thus the first wargame to be widely adopted by a military as a serious tool for training and research.
Kriegsspiel after Reisswitz Jr.'s death In 1826, Reisswitz was transferred away from Berlin to the provincial city of
Torgau. This was interpreted as a banishment: allegedly, he had made offensive remarks about his superiors. He committed suicide in 1827. This disgrace was detrimental to the progression of his wargame for obvious reasons. It wasn't until 1860 that the game was widely played in the military. Until then, it survived thanks to the efforts of a small number of wargaming clubs. The earliest of these clubs was the Berlin Wargame Association. Another prominent club was the Magdeburg Club, managed by
General von Moltke. These clubs continued to develop Reisswitz's game, but they avoided mentioning his name in their publications. In 1828, the Berlin Wargame Association published a limited expansion to Reisswitz's system. In 1846, they released a fresh wargaming manual which received a second edition in 1855. These updates sought to make
Kriegsspiel more realistic, but they also made the rules more complicated. Wilhelm von Tschischwitz published a
Kriegsspiel manual in 1862 that incorporated new technological advances such as railroads, telegraph, and breech-loading cannons; and which used conventional gaming dice. Tschischwitz's rules went through three editions between 1862 and 1869. In 1869, Colonel Thilo von Trotha published his own wargaming treatise which went through three editions and had more complicated rules. The
Austro-Prussian War of 1866 and the
Franco-Prussian War of 1870 broke a long period of peace for the German states, which made many officers feel a pressing need to better familiarize themselves with the conduct of war. This led to a surge in interest in
Kriegsspiel among Prussian officers.
The free Kriegsspiel movement Lieutenant Wilhelm Jacob Meckel published a treatise in 1873 and another in 1875 in which he expressed four complaints about the overcomplicated rules of
Kriegsspiel: 1) the rules constrain the umpire, preventing him from applying his expertise; 2) the rules are too rigid to realistically model all possible outcomes in a battle, because the real world is complex and ever-changing; 3) the computations for casualties slow down the game and have a minor impact on a player's decisions anyway; 4) few officers are willing to make the effort to learn the rules. The fourth issue was the most serious, as the Prussian military struggled to meet the growing demand for umpires. Meckel proposed dispensing with some of the rules and giving the umpire more discretion to arbitrate events as he saw fit. The only things he kept were the dice and the losses tables for assessing casualties. In 1876,
General Julius von Verdy du Vernois proposed dispensing with all the rules and tools completely and allowing the umpire to arbitrate the game entirely as he saw fit. This form of
Kriegsspiel came to be known as
free Kriegsspiel (counterpart to Reisswitz's
rigid Kriegsspiel) and was well-received by the officer corps because it was easier to learn and allowed umpires to apply their own expertise. Verdy's insight was that all that was truly essential for
Kriegsspiel was the umpire and concealed information, with an emphasis on the fog of war and delayed messaging.
Free Kriegsspiel became popular and Reisswitz's rigid style fell out of favor in professional circles.
Spread of wargaming beyond Germany Kriegsspiel attracted little attention outside of Prussia before 1870. Reisswitz Jr. travelled to Russia where he demonstrated
Kriegsspiel to the Russian court, but he failed to win them over. In 1825, the French general
Auguste de Marmont witnessed a
Kriegsspiel match in Berlin and commissioned a translation of Reisswitz's manual which was submitted to the French army in March 1829. A Dutch translation appeared in 1836. In 1870, Prussia defeated France in the
Franco-Prussian War. Many credited the Prussian army's superior performance to its wargaming tradition. The Prussian army did not have any significant advantage in weaponry, numbers, or troop quality, but it was the only army in the world that practiced wargaming. This led to great worldwide interest in
Kriegsspiel. The first
Kriegsspiel manual in English,
Rules for the Conduct of the War-Game by E. Baring, based on the system of Wilhelm von Tschischwitz, was published in 1872 for the
British army and received a royal endorsement. Because Kriegsspiel requires a lot of effort from players and adjudication from umpires, the game is almost unplayable in its original form unless a large number of trained umpires or a small number of players participate. Small games with a single umpire and a few players are possible, but larger games can run slowly as the workload for umpires increases. Therefore, the original rules are modified to preserve the critical components of Kriegsspiel, specifically, the games are umpired, double-blind, use simultaneous movement, emphasize fog of war, and feature delayed communications and execution of orders. The aim is to preserve realism while streamlining minutiae that can slow the game without adding value to the experience. The society also hosts games that play by post, meaning players submit orders online by message (email or Discord chat) and the turns are processed by an umpire on a regular basis. In August 2021, the International Kriegsspiel Society ran what is likely the largest online, civilian Kriegsspiel up until then, with 48 participants. Six master umpires worked with 12 assistants to manage the game. The battle was inspired by the
Battle of Gettysburg. On July 15, 2023, the IKS ran an even larger game online. With 96 participants, of which 22 were umpires, "Grand Waterloo", based on the
Battle of Waterloo, was the largest civilian online Kriegsspiel ever run. as another "Grand Battle", the IKS is preparing "Grand Leipzig 1813" for October 28, 2023. ==Reisswitz rules (1824)==