Computer Gaming World in 1982 described
Legionnaire as "a game that anyone can sit down and play without reading endless instructions or learning complex strategies". The reviewer stated that "the real time action in this game is my favorite point ... I know I'll be at the computer for an hour at the most", and concluded it was "as challenging as
Eastern Front and immensely more playable". In 1990 and 1993 surveys of strategy and war games, however, the magazine gave the game two-plus stars out of five, calling it a "marginally historical simulation of Roman tactics".
Compute! compared the game to
Eastern Front and felt it would "appeal to a much broader audience because the game is faster-paced, has fewer units to control, and is, therefore, a faster game."
Softline called
Legionnaire "a well-documented and thought-out program ... easy to learn and difficult to play well", with graphics that were "a fine piece of work", and concluded that "On a scale of 1 to 100, this is a 95".
Creative Computings review was mixed, calling it a "successful effort" but pointing out several issues.
InfoWorlds lengthy review was much more positive, rating it highly in its checkbox review, but giving a somewhat more muted conclusion that "Legionnaire is a special game for a certain kind of player."
BYTE mocked
Legionnaires cover art as being of poor quality, but called the game "great entertainment, even for those who haven't been war-game fans before". A later review called it "the perfect solitaire game", citing as improvements on
Eastern Front multiple scenarios and durations and real-time play, and concluded that
Legionnaire "is a wonderful game that ... combines the graphics and movement of arcade games with the depth of strategy games". By contrast,
BYTE columnist
Jerry Pournelle, a fan of Avalon Hill board games, disliked
Legionnaire. He stated that its real-time made it "an arcade game masquerading as a game of strategy", and described the
Apple II version's interface and graphics as poor. While stating that "fast reflexes are
not essential to winning the game" Crawford acknowledged the Apple version's poor quality, stating that he had advised against porting it and did not work on it. He advised Pournelle to "get an Atari and play the
real game on a
real games computer".
The Addison-Wesley Book of Atari Software 1984 gave the game an overall A rating, criticizing the "annoying" sound but praising the graphics, and concluded that it was "a very good introduction to war game playing". ==Legacy==