Games ;Arcade • January –
Konami releases
Yie Ar Kung-Fu, which lays the foundations for modern
fighting games. • March –
Tehkan releases
Gridiron Fight, an
American football sports game featuring the use of dual
trackball controls. • April –
Atari Games releases
Paperboy with a controller modeled after bicycle handlebars, • May – Namco releases
Metro-Cross. • May – Konami releases
Gradius in Japan (called
Nemesis elsewhere). • May – Capcom releases
Commando, a vertically-scrolling on-foot shooter which inspires many games with similar themes and gameplay. • July – Namco releases
Baraduke (
Alien Sector in the US). • July –
Sega releases
Hang-On by
Yu Suzuki and
AM2. It is the first of Sega's
Super Scaler games. Its motorbike
cabinet is controlled using the body, starting a "Taikan" ("to feel in the body") trend of
motion controlled hydraulic cabinets in arcades some two decades before motion controls become popular on
video game consoles. • August –
Atari Games releases
Indiana Jones and the Temple of Doom as the first System 1 game to feature digitized speech from the 1984 movie. Gameplay involves Indy freeing children from cages, whipping thugee guards and bats, an exciting minecar chase, a temple scene and a drawbridge scene. • September 19 –
Capcom releases ''
Ghosts 'n Goblins, originally titled Makaimura'' in Japan. It was one of the most popular arcade games of the year, and went on to spawn a series of later games. • September 20 –
Namco releases
Motos. • October –
Atari Games releases
Gauntlet. Based on the lesser known Atari 8-bit game
Dandy,
Gauntlet is highly profitable, letting players insert additional quarters for more health. • December – Sega releases
Space Harrier by Yu Suzuki and AM2. It further develops the pseudo-3D sprite-scaling graphics of
Hang-On and uses an
analog flight stick for movement. • December –
Namco releases
Sky Kid, a
side-scrolling shooter allowing two players simultaneously. • Tehkan releases
Tehkan World Cup, which lays the foundations for
association football/soccer games with an above view of the field.
Computer •
Alexei Pajitnov creates
Tetris for the
Electronika 60 in the
Soviet Union. • Strategic Games Productions creates
At the Gates of Moscow 1941 for the
Apple II.
Console ;
Hardware ;Arcade • July – Sega releases the
Space Harrier arcade hardware (also known as Sega Hang-On), the first of
Sega's "Super Scaler"
arcade system boards that allow
pseudo-3D sprite-scaling at high
frame rates. It displays 6144 colors on screen out of a
32,768 color palette. •
Namco begins development on the
Namco System 21 around this time, as the first arcade board dedicated to
3D polygon graphics. ;Computer • January –
Commodore releases their final 8-bit computer, the
Commodore 128. • June –
Atari Corporation releases the
520ST, the first personal computer with a bit-mapped, color GUI. • July 23 –
Commodore releases the
Amiga 1000 personal computer, the first in the Amiga family. It was not widely available until 1986. • Atari replaces previous models in the
Atari 8-bit computer series with the 65XE and 130XE, the latter of which has 128K bank-switched RAM. • Discontinued:
Coleco Adam,
VIC-20 ;Console • July 26 –
Nintendo releases the
Family Computer Robot, a peripheral for their Family Computer (Famicom)
home video game console, in Japan. • October 18 – the
Nintendo Entertainment System (NES)
home video game console, the export version of the Famicom, is launched for a limited
test market in the
United States, along with the
R.O.B. (Robotic Operating Buddy) peripheral. Not only that
Super Mario Bros was released in
North America around this time. • October 20 – the
Sega Mark III home video game console is launched in Japan. •
INTV Corporation releases the INTV III console. •
Telegames releases the
Dina, a
ColecoVision clone. • Discontinued:
ColecoVision ==See also==