Prior to its release, the game had mixed expectations from users and industry experts. Players were concerned with pay-to-win mechanics ported from former titles by NCSoft. Despite popular concern,
Lineage W topped the Google Store and iOS Store charts in South Korea for several days after its release. It is estimated that the game earned 16 billion won every day during the first four days of its release, breaking record of highest first-day revenue a game from the company ever had. The game remained at the number one spot on Google Play in South Korea for a full month after its release, with estimated sales of more than 200 billion won (166 million dollars) by December 2021. Although
Lineage W was successful in the Korean and Taiwanese markets, it did not find similar success in other Asian markets. Notably in Japan, the second largest gaming market in Asia, the game found disappointing sale figures, with similar poor performance in countries like
Singapore and the
United Arab Emirates. This came as a surprise, as
Lineage W was aimed to cater to the overseas market. The financial underperformance of
Lineage W outside South Korea and Taiwan may be one of the factors behind NCSoft's hesitation to release the game in Europe and North America, as well as the shutdown of its subsidiary,
Ntreev Soft. ==References==