''Linley's Dungeon Crawl'' '''''Linley's Dungeon Crawl
(or just Dungeon Crawl
or Crawl''''') was a
roguelike computer game originally
programmed by Linley Henzell in
1995, and first released to the general public on October 2, 1997. The game had a quirky license based on
Bison's license and the
NetHack License; Stone Soup has contacted every past contributor and
relicensed to
GPL-2.0-or-later.
Original gameplay Crawl starts with the player's choice of one of over twenty races: several different types of
elves,
dwarves,
humans,
ogres,
tengu,
centaurs,
merfolk, and other fantasy beings. Racial selection sets base attributes, future skill advancement, and physical characteristics such as movement, resistances, and special abilities. Subject to racial exclusions, the player next chooses a
character class from among over twenty selections. Classes include the traditional roles of
fighter,
wizard, and
thief as well as specialty roles, among them
monks,
berserkers,
assassins,
crusaders, and elemental spellcasters. Wanderers represent an atypical option and receive a random skill set. Together, class and race determine base equipment and skill training, though characters may later attempt to acquire any in-game skill. The
Crawl skill system covers many abilities, including the ability to move freely in
armor or silently, mount effective attacks with different categories of weapons (
polearms,
long or
short blades,
maces,
axes, and
staves), master
spells from different magical colleges (the elements,
necromancy, conjuration, enchantments, summoning, etc.), utilize magical artifacts, and pray to divinities. Training occurs through repetition of skill-related actions (e.g., hitting a monster with a longsword trains long blades and fighting skills), using experience from a pool refilled as the player defeats monsters. John Harris, in his "@Play" The goal of
Crawl is to recover the "Orb of Zot" hidden deep within a
dungeon complex. To achieve this objective, characters must visit various dungeon branches, such as the Orcish Mines or The Lair of Beasts, which often branch further in to additional areas, like the Elven Halls or The Swamp, and obtain at least three "Runes of Zot" with which to gain access to the Orb. Fifteen different runes can be obtained in any particular game, and obtaining all of them is generally considered an extra feat. While all the possible 654 race/class combinations have been won on the online servers, only 186 of them were ever played online as an all-rune win (as of 2010-08-24). Dungeon maps in
Crawl persist, as in
NetHack.
Versions The last official versions of ''Linley's Dungeon Crawl'' were 4.0.0 beta 26, from March 24, 2003, and a later alpha release, version 4.1.0, dating from July 2005. Version 400b26e070t, a popular last community release, includes the 2003–2004 patches (Darshan Shaligram) and updates the game to the standard tile version (M. Itakura, Denzi, Alex Korol, Nullpodoh). The game has been ported to the
Nintendo DS as
DSCrawl.
DCSS Dungeon Crawl Stone Soup begun in 2006 by Darshan "greensnark" Shaligram and Erik Piper as an attempt to restart
Crawl development, which had progressed slowly in the years since Linley Henzell, creator of the original ''Linley's Dungeon Crawl'', had retired from developing the game. Several patches had been made to the game, particularly one by Shaligram known as the "Travel patch", which borrowed the implementation of
Dijkstra's algorithm from
NetHack to provide an auto-exploration ability in game. These patches were compiled into the
Stone Soup project, which eventually released publicly on
SourceForge.
Stone Soup has since then developed an unprecedented variety of extensions which fit into this general vein of "play aid", such as allowing searching through every item ever discovered by
regular expression. Additionally,
Stone Soup has made a number of
user interface improvements, such as mouse interaction and an optional
graphical user interface. and most recently the food system. The development team has also expressed a desire to maintain the current total length of the game, and so as new areas are added to the dungeon, old ones have been shortened or even removed to compensate. == Graphical tile version ==