'' In fantasy games,
Fighter,
Mage, and
Thief form a common archetypal trio of basic classes, each ones' abilities offsetting the other's weakness. The
Fighter is strong and focuses on weapon-based combat, the Mage, renamed
Wizard in later editions of
Dungeons & Dragons, is a ranged fighter equipped with a variety of
magical abilities for combative and utilitarian purposes, and the Thief, renamed
Rogue in later editions, is not physically strong but focuses on speed or stealth. Thus, it is usual to find one or more classes that excel in combat, several classes (called
spell-casters) that are able to perform
magic (often different kinds of magic), and one or more classes that deal with stealth. In subsequent editions of the game, new classes were added individually, from spell-casting classes such as the
Sorcerer,
Warlock and
Druid, to more combat-centered classes such as the
Barbarian,
Ranger and
Monk, along with variant subclasses. In science fiction and other non-fantasy role-playing games, the role of magic user is often filled with a scientist or other intelligence-based class, while the Cleric becomes a
medic or similarly supportive role, and the Rogue and/or Ranger with an explorer or assassin. There are also character classes that combine features of the classes listed above and are frequently called
hybrid classes. The career works like a class with abilities (known in WFRP as skills and talents) added to the character based on the chosen career. However, as the player advances and gains more experience he or she may choose a new career according to a predefined career path or change to a completely different career. As an alternative to class-based systems,
skill-based systems are designed to give the player a stronger sense of control over how their character develops. In such systems, players can often choose the direction of their characters as they play, usually by assigning points to certain skills.
GURPS, which inspired Fallout's system, also used a classless system. The original
PlayStation 2 release of the
role-playing video game Final Fantasy XII included a
skill-based system in which as the player progressed, they would gain buffs and abilities (called licenses) via the game's License Board (of which each party member shared).
Final Fantasy XII's re-release
Final Fantasy XII International Zodiac Job System and
high-definition remaster,
Final Fantasy XII: The Zodiac Age changed this system by adding a class (or job) system in which classes could be changed, and they each had separate License Boards. == In shooter games ==