Logical Journey of the Zoombinis (1996) Zoombini Isle, the Zoombinis' homeland, has been taken over by the evil Bloats. The Zoombinis flee, but end up in a mysterious and treacherous land. Players must guide the Zoombinis through this land to reach the safety of a new settlement: Zombiniton (Zoombiniville in the U.S.). The original version of the game by Broderbund Europe released in March 1996,. The European version has different names of some areas of the game.
Gameplay The player starts at Zoombini Isle, where they assemble a team of 16 Zoombinis, picking from 5 different options each in hair, eyes, nose color, and footwear, for a total of 625 possible combinations. Each combination can be used twice in the game. The player then has to do a series of
minigames, helping the Zoombinis traverse through dangerous places until they reach the next location on the island. By the end of a minigame, a number of Zoombinis may be left behind. At the end of a section, the Zoombinis can rest at a campsite and be stored to join another group of Zoombinis if there are fewer than 16 Zoombinis left. From the first campsite are two branching roads that take the Zoombinis to two different areas of the island. These roads eventually join up at the second campsite which leads to the final section of the island. At the end of the final section lies the target destination Zombiniton/Zoombiniville. A monument is added to the new town if a group of 16 Zoombinis makes it through a leg of three challenges without any being lost. The game ends when 625 Zoombinis make it to Zoombiniville.
Zoombinis Logical Journey v2.0 (2001) The original game was expanded and republished as
Zoombinis Logical Journey v2.0 by The Learning Company in September 2001.
Zoombinis (2015) In 2014, TERC began an internally funded redevelopment of
Logical Journey of the Zoombinis. In February 2015, they launched a
Kickstarter campaign to fund additional enhancements and releases and on 25 March, the campaign was funded successfully, with the total pledged double the original target of $50,000. The main improvements are updated graphics and the game's ability to run on modern operating systems. for
iPadOS,
Android,
Windows and
MacOS, and for
Fire OS on 28 October of the same year by TERC,
FableVision, and Learning Games Network.
Zoombinis Mountain Rescue (2001) After the foundation of Zoombiniville, the Zoombinis find peace once more, until a small group of them get trapped inside a cave seeking shelter from a storm. They meet up with strange creatures called Boolies who occupy a city known as Booliewood. As a result of the storm, the Boolies have been scattered across the land, and their mayor, the Grand Boolie Boolie, has disappeared. The goal of the game is to rescue a total of 400 Boolies and bring them to Booliewood to return the Grand Boolie Boolie.
Gameplay The player begins in Zoombiniville, where they assemble a team of 16 Zoombinis. Like the previous game, the player has to get as many of the 16 Zoombinis through the minigames as possible, by making use of the Zoombinis' different characteristics in accordance to the patterns and principles of the minigames. Some of the minigames however, require only the player's logic, regardless of the Zoombinis' characteristics. After all minigames are completed on one part of the land, the player progresses to play more minigames on the next part of the land. The gameplay takes more of an
adventure game approach, as the number of Zoombinis on a part of the journey vary throughout different areas of the game after each checkpoint between Zoombiniville and Booliewood. The checkpoints are where Zoombinis that do not make it through minigames return to. The player also has the option to send the Zoombinis on alternate routes from checkpoints across the land to complete different minigames.
Zoombinis Island Odyssey (2002) Long after the take over of Zoombini Isle at the hands of the Bloats, the island was completely stripped of its food and plant life, leaving the Zerbles and native moths hungry while the Bloats abandon the isle. A seagull travels to Zoombiniville and informs the Zoombinis of the situation. After an expedition of Zoombinis survey the damage on the island, they decide to bring caterpillars to restore balance to the island's chain of life.
Gameplay The player begins by creating a group of 12 Zoombinis, which can be customized. The player must then complete different puzzles, such as growing berries and breeding moths, to eventually restore the ecosystem of the island. This game incorporates science concepts and math concepts into the puzzles, including intersection of rates,
cryptography,
astronomical time,
Venn diagrams, and
Punnett squares, as well as some reincarnations of puzzles from
Logical Journey. The graphics have again received an update. The Zoombinis are fully 3-D, but their features no longer affect gameplay. When the Zoombinis release 224 Zerbles into the wild, the game is won. ==Educational effects==