According to Castronova, there are several areas that reflect the obscuring of the distinction between the real and the virtual. Three of these areas consist of "markets, politics, and law". In fact, there are
Third World factories that are specialized in
looting synthetic worlds for currency and other rewards. According to David Barboza, "the trading of virtual property is so lucrative that some big online gaming companies [as well] have jumped into the business, creating their own online marketplaces". Such marketplaces, however, exert pressures onto the economy of synthetic worlds. Castronova states that in worlds where the farming of loot has developed, "the value of gold pieces against the dollar rapidly drops and, therefore, the value of assets obtained by everyone in the game drops as well".
Politics '' online forum Another example that illustrates the blurring of the distinction between the real and the virtual is related to politics and the concept of fairness within synthetic worlds. Castronova states that users "are a community of interests who are affected by the decisions of a coding authority, usually the game developers". Even though there are political activities inside synthetic worlds, "debates, which really do involve legitimate political interests, almost always occur outside the membrane rather than inside it". Since game developers are seeking profit, they have to pay attention to these debates and, if necessary, adjust the rules within their products. Castronova notes:
Law '' The third area blending the understanding of the real and the virtual is linked with ideas regarding property. As the acquisition of currency, items, and skills within synthetic worlds is usually tied with a considerable time dedication of users as well as their individual abilities, people often gain the sense of owning their achievements in
cyberspace. In May 2006, for example, Kathleen Craig wrote: "In what might be a first-of-its-kind lawsuit, a Pennsylvania lawyer is suing the publisher of the rapidly growing online world
Second Life, alleging the company [closed his account and] unfairly confiscated tens of thousands of dollars worth of his virtual land and other property." Consequently, in October 2007, an entry in the "Blog" section of the
Second Life website declared that both parties have agreed to settle the lawsuit and that the lawyer's "account, privileges, and responsibilities to the
Second Life community have been restored". According to Castronova, "the obvious economic value of the interests present in synthetic worlds has led to some notion of value under the laws of Earth; law is another site where virtual and real are blending together". ==In culture==