Makoto was introduced in the 1999 video game
Street Fighter III: 3rd Strike, inheriting her father's Rindōkan karate dojo which has fallen into disrepair and lost students. She enters the game's tournament to showcase and spread word of her fighting style, and by the conclusion of her story many people travel to try and join her dojo, much to the delight of her family. In
Street Fighter IV, a precursor to
Street Fighter III, she discovers the rundown state of the dojo, and after reading about the Worldwide Fighting Tournament, decides to enter to use the prize money and repair it. However Makoto walks away with nothing due to the tournament secretly being a trap by its organizer, and while repairing the dojo she considers making a name for herself may bring students, leading to her story in
3rd Strike. In all appearances, Makoto's Japanese voice is provided by
Makoto Tsumura, Outside of fighting games, she is an available character Capcom's mobile game
Street Fighter Battle Combination as well as TOPJOY's mobile
role-playing game Street Fighter: Duel, the latter of which features an alternate version called "Kimono Makoto" exclusive to the
Chinese version. The
SNK vs. Capcom: Card Fighters series also features her as an available card, as does
GungHo Online Entertainment's mobile game
TEPPEN. In physical
trading card media she appears in
Versus TCG, a card game based on ''Card Fighters' Clash'', and Jasco Games'
Universal Fighting System. In print media, Makoto is featured in
UDON Entertainment's
Street Fighter comic series, in which she is first introduced in issue eleven of
Street Fighter II Turbo as the heir to her father's fighting dojo. Abandoned by his former students due to her age and gender, she challenges other dojos to try and restore glory to her own. She later appears in UDON's
Street Fighter Legends: Ibuki series, attending a school as a new student and immediately declares her intention to fight anyone to demonstrate the superiority of her fighting style. After discovering another student,
Ibuki, is a martial artist she challenges her, though they later come to an arrangement to postpone the fight after Makoto discovers she is a
ninja and trying to keep it a secret. Afterwards Ibuki helps keep Makoto in line while the latter helps train the former. After helping her fight off a rival ninja clan, Makoto requests they have their duel and the comic ends as the two begin to spar. In
Street Fighter Unlimited, both her and Ibuki are invited to self-proclaimed god
Gill's fighting tournament, joining in on an impromptu dance party prior to said tournament. After Gill reveals himself to be a villain, she fights alongside the other participants to take him down. She later appears in a smaller role in the
Street Fighter: Back to School Special comic, in which after wrestling with fellow
Street Fighter III character
Elena, they ponder what college to attend.
Gameplay Described as a rushdown character, Makoto's gameplay revolves around closing the distance between herself and the opponent and quickly delivering fast blows. According to Capcom developers, unlike other characters in
Street Fighter III she lacked the ability to produce large combos, forcing the player to consider each move and making it harder for beginners to use her. Her "Karakusa" grab attack is unique, in that unlike other grabs instead of instantly knocking down the opponent it leaves them standing a moment, allowing for a follow up attack. The developers noted an intention to reference actual karate techniques with her gameplay, something that caused some difficulty for the development team. The development team for
Street Fighter IV commented that characters from
III were harder to implement due to that game's parry system, a game mechanic that allows the user to negate an attack and counterattack in a brief window, which is not present in
IV. This was particularly problematic in the case of Makoto. Moves such as her "Tanden Renki", a power up super attack that greatly increases her strength for a short period of time, but prevents her from being able to block attacks when using it had to be modified, allowing her to block attacks while reducing the increase in the strength of the power up. Several other moves were also changed with the intention of giving her more variety, such as her anti-air attack "Fukiage" which now has her stepping forward in all variations of the move and allows for easier follow up attacks. However, the lack of parry in the game leaves her more vulnerable to projectile attacks, something that Okada did by design and feels makes her a harder character for beginners to use. ==Promotion and reception==