MarketSuper Mario Bros. (film)
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Super Mario Bros. (film)

Super Mario Bros. is a 1993 science fantasy adventure film based on the Mario video game series by Nintendo. It was directed by the husband-and-wife team Rocky Morton and Annabel Jankel, written by Parker Bennett, Terry Runté and Ed Solomon and distributed by Buena Vista Pictures through Hollywood Pictures. The first American feature-length live-action film based on a video game, it follows the brothers Mario and Luigi in their quest to rescue Princess Daisy from a dystopian parallel universe ruled by the ruthless President Koopa.

Plot
Following the impact of a meteorite into Earth 65million years ago, the universe is split into a pair of parallel dimensions. Surviving dinosaurs escape into the new dimension, evolving into a humanoid race and founding a city known as Dinohattan. In 1973, a mysterious woman leaves a large egg and a fragment of the meteorite at a Catholic orphanage in Brooklyn, New York City. The egg hatches into a baby girl. Twenty years later, Italian-American brothers Mario and Luigi working as plumbers in Brooklyn are close to being driven out of business by mafioso Anthony Scapelli's construction company. Luigi meets Daisy, a New York University archaeology student who shows him she has been excavating for dinosaur bones under the Brooklyn Bridge. There, they witness Scapelli's cronies sabotaging it by leaving the water pipes open. Mario and Luigi fix it, but Iggy and Spike—henchmen and cousins of President "King" Koopa, the illegitimate leader of the other dimension—kidnap Daisy after mistakenly kidnapping other girls, including Mario's girlfriend, Daniella. The duo pursues them through an interdimensional portal to Dinohattan, where they lose track of Daisy and her necklace, which is stolen by Big Bertha, the bouncer of a local nightclub. Daisy learns she is descended from dinosaurs and the long-lost princess of the other dimension. Her father, the king, was devolved by Koopa, then a general in the king's army, into a fungus that has since spread across Dinohattan; her mother, the queen, took her to Brooklyn, only to be crushed to death when the portal was sealed. Iggy and Spike realize that they lost Daisy's necklace, which contains a fragment of the meteorite that will allow it to merge the dimensions. They believe only Daisy can do so because of her royal heritage. Mario and Luigi break out of the city's local prison and go to rescue Daisy, aided by the fungus as well as Toad, a good-natured guitarist who was devolved into a Goomba, a semi-humanoid dinosaur, as punishment for his protests against Koopa. Daisy's escape attempt is aided by Yoshi, a pet of the royal family, and Iggy and Spike, who decide to turn on Koopa following their cousin's use of the (d)evolution gun to enhance their intelligence. While Luigi rescues Daisy, Mario saves Daniella and the other girls who were mistaken for the princess. Koopa's jealous girlfriend, Lena, tries unsuccessfully to kill Daisy, then obtains the fragment with plans to overthrow him, but is fossilized when she merges the dimensions. In Brooklyn, Koopa attempts his takeover, but Luigi and Daisy remove the fragment from the meteorite, and the dimensions separate. Toad gives Mario and Luigi handheld devolution devices, and they defeat Koopa by devolving him into a Tyrannosaurus rex, then primeval slime. Daisy's father is evolved back to normal and regains his position. The citizens celebrate and immediately destroy anything involving Koopa. Daisy decides to stay in Dinohattan and kisses Luigi goodbye as she opens the portal for him and Mario to return home. Three weeks later, the Mario brothers are heralded as heroes. Daisy arrives at Mario and Luigi's apartment in Brooklyn and asks them to help her on a new mission. In a post-credits scene, two Japanese businessmen approach Iggy and Spike for permission to develop a video game based on their experiences; they christen the game Super Koopa Cousins. ==Cast==
Production
Development Following the release of Super Mario Bros. (1985), a video game developed and published by Nintendo, numerous producers attempted to purchase the rights to make a Super Mario Bros. film. In 1989, Nintendo gave DIC Entertainment the right to make a film out of The Super Mario Bros. Super Show!, but it was never produced. In 1990, Dustin Hoffman attempted to purchase the rights to produce a film with himself as Mario, Danny DeVito as Luigi, and Barry Levinson directing. However, this was not made because of scheduling conflicts for DeVito. Jake Eberts purchased the film rights and started developing an adaptation to be directed by Penny Marshall. Producer Roland Joffé first came up with the idea of making a live-action adaptation of the video games himself during a script meeting at Eberts' production company Lightmotive. Joffé met Nintendo of America then-president and Hiroshi Yamauchi's son-in law, Minoru Arakawa. He presented Arakawa with an initial draft of the script. One month after their meeting, Joffé traveled to Nintendo's headquarters in Kyoto to pitch the storyline to Yamauchi, which led to Nintendo receiving interest in the project. Joffé left with a $2 million contract giving the temporary control of the Mario character to Joffé. Nintendo retained merchandising rights through a "creative partnership" with Lightmotive. When Yamauchi asked Joffé why Nintendo should sell the rights to Lightmotive over a major company, Joffé assured them that Nintendo would have more control over the film. However, Nintendo had no interest in creative control and believed the Mario brand was strong enough to allow an experiment with an outside industry. Joffé said, "I think they looked at the movie as some sort of strange creature that was kind of rather intriguing to see if we could walk or not." Writing The first screenplay was written by Oscar-winning screenwriter Barry Morrow. His story followed brothers Mario and Luigi on an existential road trip so similar to Morrow's prior Rain Man (1988) that production titled the script "Drain Man". Morrow described his screenplay as "a study in contrast, like Laurel and Hardy or Abbott and Costello", that would have "an odyssey and a quest" like the game itself. Co-producer Fred Caruso later said that Morrow's story was "more of a serious drama piece as opposed to a fun comedy". The writing team of Jim Jennewein and Tom S. Parker were brought on next to write a more traditional adaptation. Jennewein said, "So right away we knew that the best way to do this is to essentially have a journey into this world, not unlike The Wizard of Oz." His and Parker's take on the story was to subvert and satirize fairy tale clichés, and to focus on the relationship between Mario and Luigi. Jennewein said, "Essentially what we did was what Shrek did [...] And we knew the story had to be about the brothers and that the emotional through-line would be about the brothers." Greg Beeman of License to Drive (1988) was attached to direct and development had already moved into pre-production, but the failure of Beeman's recent Mom and Dad Save the World (1992) led to his dismissal by nervous producers. Joffé said, "We tried some various avenues that didn't work, that came up too medieval or somehow wasn't the right thing. I felt the project was taking a wrong turn [...] And that's when I began thinking of Max Headroom." Joffé traveled to Rome to meet with creators Rocky Morton and Annabel Jankel. that tells the "true story" behind Nintendo's inspiration. Screenwriter Parker Bennett elaborated: "Our take on it was that Nintendo interpreted the events from our story and came up with the video game. We basically worked backwards." The concept of a parallel universe inhabited by dinosaurs was inspired by Dinosaur Land from the recently released Super Mario World (1990). Jankel envisioned the parallel dimension as "a whole world with a reptile point-of-view, dominated by aggressive, primordial behavior and basic instincts", while Morton considered the ecological and technological consequences of a dinosaur society that holds fossil fuels sacred. Rowe returned home to work on another project, but Solomon remained for several weeks to provide additional rewrites. Without invitation, Bennett and Runté traveled to Wilmington and immediately returned to the project. They would remain through production to provide final rewrites, dialogue for ADR, and the dialogue for the expository animated dinosaur opening. The intelligent fungus was inspired by both the Mushroom Kingdom from the games and tabloid reports of a discovered gigantic fungus. Casting After securing the film rights, Lightmotive began the casting for the characters. Hoffman continued to express interest in portraying Mario. However, Arakawa did not believe that he was right for the role. DeVito was offered both the role of Mario and director. Arnold Schwarzenegger and Michael Keaton were approached to play Koopa, but both turned down the role. Actors Bob Hoskins and John Leguizamo were ultimately cast as Mario and Luigi. Initially, Hoskins disliked the script and did not want to do another children's film: "I'd done Roger Rabbit. I'd done Hook. I didn't want to become like Dick Van Dyke." Jankel said, "John was a brilliant up and coming stand-up comic and actor [...] We went to see him at Second City, and we were 100% sold. He had a wonderful combination of empathy and irreverence but was entirely without guile. It was not specifically scripted to be cast with a Hispanic or Latino actor, but it made perfect sense that the Mario Bros. themselves should be this contemporary unconventional family, so the small unit of just two, couldn't be pegged as one thing or another." Filming Several weeks before filming began, the Walt Disney Studios acquired the film rights and was to produce it under its film division Hollywood Pictures. After Disney requested rewrites of the script, Morton said the final result was a script that was not at all like the script that he, Jankel, and the cast had signed on to film, and that the tone of the new script was not at all compatible with the sets, which had already been built. Solomon recalled that he "felt like [his draft of the screenplay] was at least coherent," but upon visiting the set, [Morton] had cut it up with a bunch of other stuff he liked from other drafts and a bunch of new stuff. [...] There was no through line." Leguizamo said, "It's eight-year-olds who play the game and that's where the movie needed to be aimed. [...] But [the directors] kept trying to insert new material. They shot scenes with strippers and with other sexually-explicit content, which all got edited out anyway." Richard Edson said that he and co-star Fisher Stevens were permitted to contribute their own dialogue at the writers' approval: "If we could improve the script, they were more than happy. So we did our own [dialogue] and they loved it [...] that made it a lot more fun for us." It was filmed at Carolco Studios in Wilmington, North Carolina. Morton said, "I was locked out of the editing room [...] I had to get the DGA to come and help me get back into the editing room. I tried to get the editor to cut it digitally, but they refused. They wanted to edit on Moviola and Steenbeck machines, so the process was laboriously slow, which didn't help us get the special effect cut in on time." Initially, the film's ending had Mario and Luigi returning to Brooklyn, New York, and the scene was filmed, but the producers cut it out; Morton later said that the initial ending would have saved the film. Production design Production Designer David Snyder approached turning the Mushroom Kingdom into the live-action setting of Dinohattan (which was first given the tentative names "DinoYawk" and "Koopaville") by "[taking] all the elements that are in the video game" and "[turning] them into a metaphor and [combining] them with 3-D and real characters". Art Director Walter P. Martishius said, "Koopa gets a single glimpse of Manhattan at the beginning of the movie". This inspires Koopa to recreate Dinohattan, but "he didn't get it quite right. The place is twisted, off balance, different. And he doesn't even know it." Originally, the Goombas were only background characters, but their final designs were so impressive that directors Morton and Jankel promoted them to main characters with major stunts. The film was also the first to be scanned with the Kodak Cineon film scanner to create a digital intermediate, allowing for the compositing of more than 700 visual effects shots. The team consisted of both traditional rotoscope artists and digital artists, comprising approximately 30 people in total. Technicolor provided visual effects dailies for the team, scanning the shots back onto film with the effects integrated. The disintegration effect for the inter-dimensional merge was inspired by the transporter from Star Trek. The film was shortlisted at the 66th Academy Awards for Best Visual Effects, but it was ultimately not nominated. ==Reception==
Reception
Box office In the US and Canada, Super Mario Bros. grossed $8.5 million during its opening weekend, ranking fourth at the box office, below Cliffhanger, Made in America and Dave. It went on to gross $20,915,465, It earned () from distribution rentals in Japan, and sold 106,083 tickets in Seoul. It grossed () in the UK, and sold 391,800 tickets in France and 290,098 tickets in Germany. It grossed $17.997 million internationally for a worldwide total of $38,912,465. Audiences surveyed by CinemaScore gave it a grade of "B+" on scale of A+ to F. Michael Wilmington of the Los Angeles Times said "It's a movie split in two: wildly accomplished on one level, wildly deficient on another." He gave it high marks for its effects and the "sheer density and bravura of the production design", but ultimately provided a low final score for poor writing. Janet Maslin of The New York Times also commended the visual effects, and suggested Bob Hoskins could "handle any role with grace and good humor", but concluded "it doesn't have the jaunty hop-and-zap spirit of the Nintendo video game from which it takes—ahem—its inspiration". Mark Caro of the Chicago Tribune said "The movie's no stinker", lauded Hoskins and Leguizamo for their brotherly dynamic, and called the Goombas "wonderfully daffy supporting characters". Hal Hinson of The Washington Post likewise praised the performances and creature effects: "In short, it's a blast." Gene Siskel of the Chicago Tribune and Roger Ebert of the Chicago Sun-Times gave the film two thumbs down on the television program Siskel & Ebert at the Movies, citing tonal inconsistency and lack of narrative, and named it one of the worst films of 1993. Stephen Hunter of The Baltimore Sun thought Yoshi had "more personality than all the human actors put together". ==Home media==
Home media
The film was first released on LaserDisc in the United States on December 8, 1993. It was released for rental on VHS in the United States in January 1994. It was released on DVD in the United States on June 3, 2003, and again in 2010. The DVD release is presented in non-anamorphic widescreen with an English Dolby Digital 5.1 audio track. It was released on Blu-ray by Second Sight Films in the United Kingdom on November 3, 2014, and was re-released as a limited edition Blu-ray SteelBook by Zavvi in the UK in February 2017. It was released on Blu-ray in Japan on December 22, 2017, which has the same features and extras as the Second Sight Films release. An Australian Blu-ray release by Umbrella Entertainment was released in October 2021, with the same bonus features as Second Sight's release, plus the original workprint including deleted scenes. This release is region-free, and can be played on systems from any region. , fan website Super Mario Bros.: The Movie Archive was working with original VFX Supervisor Christopher F. Woods on a 4K resolution transfer and restoration. In 2024, Umbrella released the film on 4K Blu-ray to commemorate its 30th anniversary. ==Legacy==
Legacy
In a 2007 interview, Hoskins was asked what he considered the worst choice in his acting career. He responded: "Super Mario Bros. It was a fuckin' nightmare. The whole experience was a nightmare. It had a husband-and-wife team directing, whose arrogance had been mistaken for talent. After so many weeks their own agent told them to get off the set! Fuckin' nightmare. Fuckin' idiots." He and Leguizamo got drunk before each day of filming and continued to drink between takes. In a 2011 interview with The Guardian, Hoskins reiterated this response when asked, "What is the worst job you've done?", "What has been your biggest disappointment?", and "If you could edit your past, what would you change?" His answer to all three was Super Mario Bros. His son, Jack Hoskins, is a fan of the Mario series as well as the film and praised his performance. Though Leguizamo wrote in his autobiography that he hated the film and regretted acting in it, it was widely considered his breakout role in film acting. He prepared a video message for the film's 20th anniversary in 2013, saying "I'm glad people appreciate the movie [...] It was the first, nobody had ever done it before [...] I'm proud of the movie in retrospect." Hopper disparaged the production, recounting in 2008: "It was a nightmare, very honestly, that movie. It was a husband-and-wife directing team who were both control freaks and wouldn't talk before they made decisions. Anyway, I was supposed to go down there for five weeks, and I was there for 17. It was so over budget." He added, "My six-year-old son at the time—he's now 18—he said, 'Dad I think you're probably a pretty good actor, but why did you play that terrible guy King Koopa in Super Mario Bros.?' And I said, 'Well Henry, I did that so you could have shoes,' and he said, 'Dad, I don't need shoes that badly. Morton reflected on the film in 2014 as a "harrowing" experience. Morton felt "very uneasy" being put in the position of having to defend the new script. In addition, working with Hopper was "really, really hard. Really hard. I don't think [Hopper] had a clue what was going on." He described the experience as humiliating, but was proud of the film's originality. Co-director Jankel said, "I do feel in my heart, it was a hell of an achievement to have made it, under those circumstances, and it has in time, happily, achieved cult status [...] I am often hearing how many people loved it growing up, watch it repeatedly, and are genuine fans." In 2018, Phil Harnage, writer of The Super Mario Bros. Super Show!, revealed that the box office failure was considered a relief to the crew of the animated series, saying, "[We] were all very happy because everybody hated it! It was such a waste of time and talent." He added that they were never contacted about the film. Mario creator Shigeru Miyamoto said: "[In] the end, it was a very fun project that they put a lot of effort into [...] The one thing that I still have some regrets about is that the movie may have tried to get a little too close to what the Mario Bros. video games were. And in that sense, it became a movie that was about a video game, rather than being an entertaining movie in and of itself." Aaron Horvath, co-director of 2023's The Super Mario Bros. Movie, felt the film differentiated from what he had hoped for in an adaptation of the games growing up, although he conceded to retrospectively enjoying it. Seth Rogen, who voiced Donkey Kong in the 2023 film, called Super Mario Bros. one of the worst films ever made and what "made me realize that movies, like, could be bad. That never occurred to me until that moment." Cultural impact Ryan Hoss, a longtime fan of the film, launched the fansite Super Mario Bros: The Movie Archive. He told Playboy for the film's 25th anniversary, "I had this collection, and the Internet was growing in terms of fansites during that era, the late '90s, and I always knew the Mario Bros. movie was misunderstood and a sore spot in people's minds—at least, the way it was being portrayed on the Internet, the 'worst movie ever' kind of deal." and in 2013 for the 20th anniversary. The Nintendo Power 20th anniversary retrospective issue states that the fact that the film was maderegardless of qualityshows how much the game series had impacted popular culture. Themes Thomas Leitch has written that Super Mario Bros. is an example of post-literary adaptation and that it "drops facetious references" to The Wizard of Oz, Star Wars, and Doctor Zhivago. Stephen Hunter of The Baltimore Sun compared the Goombas to the winged monkeys of The Wizard of Oz, suggesting they similarly evoke a "mix of pity and terror". Development on the sequel began after a 2010 interview in which Bennett admitted the sequel hook was more an homage to the ending of the original Back to the Future and was not a serious indication of a potential continuation. However, Applebaum and Hoss later asked Bennett what he would have done if given the opportunity and Bennett provided broad points about the consequences of the first film and the themes that they would have explored. The adventure picks up with Mario and Luigi returning to Dinohattan to aid Daisy in defeating mad scientist Wart, the final boss from Super Mario Bros. 2. "We did heavily discuss the world of the film, from its backstory to the character's motivations", says Applebaum. Bennett provided general direction before "[passing] the torch" to Applebaum and Hoss. The Australian Blu-ray by Umbrella (released October 2021) used a raw edit of the VHS workprint rather than Gilchrist's restoration. The "Trust the Fungus – Super Mario Bros. 30th Anniversary Collector's Edition" was released on Blu-ray by Umbrella Entertainment in 2023. This featured deleted scenes and the "Lasagna Workprint" from the same VHS source used previously for the Morton-Jankel Cut, but restored differently for this edition. ==Soundtrack==
Soundtrack
| name = Super Mario Bros. | type = soundtrack | single1 = Almost Unreal | single1date = May 10, 1993 | single2 = Love Is the Drug | single2date = November 29, 1993 }} }} The soundtrack, released on May 10, 1993, by Capitol Records, features two songs from Roxette: "Almost Unreal", which was released as a single, and "2 Cinnamon Street", which is an alternate version of the song "Cinnamon Street" from Roxette's album Tourism. The music video for "Almost Unreal" was inspired by the film, featuring scenes from the film and a de-evolution theme. "Almost Unreal" was originally written for the film Hocus Pocus, but was switched out to an En Vogue song instead. Roxette subsequently gave the song to the Mario film. Roxette co-founder Per Gessle said "the film turned out to be ridiculous (so thought Dennis Hopper by the way ... I met him at a Formula 1 race many years ago discussing this...) but the song isn't that bad". These tracks were not included in the U.S. and Canada releases, only on the international versions of the album. ==2023 animated film==
2023 animated film
Rumors of a more source-accurate theatrical animated Mario film began in late 2014, with leaked emails between film producer Avi Arad and Sony Pictures head Tom Rothman suggesting that Sony would be producing it. On November 14, 2017, Universal Pictures and Illumination announced a computer-animated Mario film. On January 31, 2018, Nintendo of America announced its partnership with Illumination, stating that the film would be co-produced by Shigeru Miyamoto and Chris Meledandri. On November 6, 2018, Meledandri stated that the film would be a "priority" for the studio, with a tentative 2022 release date, while reaffirming that Miyamoto would be involved "front and center" in the film's creation. Speaking of the challenge of adapting the series into an animated film, Meledandri stated the film would be "an ambitious task...taking things that are so thin in their original form and finding depth that doesn't compromise what generations of fans love about Mario, but also feels organic to the iconography and can support a three-act structure". The Super Mario Bros. Movie was released in the United States on April 5, 2023. It received mixed reviews from critics, and was a major commercial success, grossing $1.363 billion worldwide and setting multiple box-office records including the biggest worldwide opening weekend for an animated film and the highest-grossing film based on a video game. It became the second-highest-grossing film of 2023, the third-highest-grossing animated film of all time, and the highest-grossing film produced by Illumination. A sequel, The Super Mario Galaxy Movie, was released on April 1, 2026. ==See also==
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