MarketMega Man X2
Company Profile

Mega Man X2

Mega Man X2, known as Rockman X2 (ロックマンX2) in Japan, is a 1994 platform game developed and published by Capcom for the Super Nintendo Entertainment System (SNES). The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. It is the direct sequel to Mega Man X, released one year prior. Mega Man X2 takes place in the near future in which humans try to peacefully coexist with intelligent robots called "Reploids", with some of the Reploids going "Maverick" and threatening daily life. The plot follows the android protagonist X, a "Maverick Hunter" who saved humanity from the evil Sigma six months earlier. A trio of Mavericks calling themselves the "X-Hunters" has arisen, intent on destroying X by luring him with body parts of his comrade Zero, who died in the conflict with Sigma's right-hand robot Vile.

Plot
Mega Man X2 is set in an ambiguous year during the 22nd century ("21XX") in which the world is populated both by humans and mechanical beings known as "Reploids" (replicant androids). The mass-produced Reploids are based on a complex, humanoid robot dubbed X who was discovered by the archaeologist Dr. Cain in laboratory ruins many months earlier. Created with human-level intelligence and free will, some Reploids have a tendency towards destructive, criminal activity and are subsequently dubbed "Mavericks" by the government. A military force called the "Maverick Hunters" is formed to halt or prevent such activity. The events of the first Mega Man X game entail the hunter X's fight to stop Sigma, a Maverick overlord bent on the conquest of Earth and the genocide of humanity. X succeeds in his mission to foil Sigma's plans, but at the cost of his partner Zero's life. X tracks a "manufactured Maverick" bearing Sigma's emblem to a Reploid factory, where he launches a full assault. However, despite Sigma's apparent death and X's recent efforts, the Maverick rebellion continues. Three powerful Mavericks—Serges, Agile, and Violen—form a group called the "X-Hunters" and gain control of the North Pole. In the time between Sigma's demise and the trio's sudden uprising, Serges has collected the deceased Zero's bodyparts. After the factory mission, X is assigned to seek and exterminate eight Maverick leaders on a large continent directly south of the North Pole. The X-Hunters contact the Maverick Hunters shortly thereafter and taunt them with Zero's body. The X-Hunters drift among the eight Maverick locations and attempt to lure X out, each one promising the protagonist a piece of Zero if he can defeat them. The story deviates slightly depending on whether or not the player collects all three of Zero's parts before heading to the X-Hunter fortification in the North Pole. If the player gathers all the parts, Dr. Cain states he will attempt to reassemble and reactivate Zero using his original control chip. If the player does not succeed, X is informed by Dr. Cain that the X-Hunters have attacked Maverick Hunter headquarters and stolen any collected parts and the control chip. Just as X annihilates the last of the X-Hunters, Sigma reveals himself to have been behind the plot. X leaves the exploding compound and tracks Sigma to the Central Computer, one of the eight locations he visited earlier. If the player fails to collect all of Zero's parts, X finds both Sigma and the newly rebuilt Zero waiting for him halfway through the stage. X must then beat Zero in combat. If the player does manage to collect all of the parts, a gray-armored clone of Zero accompanies Sigma instead; the real Zero then appears at X's side and destroys the clone. The outcome of either event has Sigma retreating and Zero creating a passageway in the floor to allow X pursuit. After X defeats Sigma, he reveals to X that his true form exists as a computer virus, and taunts to X that he will return. However, Sigma questions Zero's allegiance with humans, stating that Zero is "the last of the Doctor's creations". X evacuates the facility to rendezvous with Zero outside, and the two watch as the facility self-destructs. ==Gameplay==
Gameplay
Mega Man X2 is an action-platform game in the same fashion as the first Mega Man X and the original Mega Man series. The player takes on the role of the titular character X, who must traverse and clear a series of eight, side-scrolling stages in the order of the player's choosing. The protagonist's initial abilities include running, jumping, scaling walls, dashing forward to make longer jumps, and firing his chargeable "X-Buster" arm cannon. Unlike Mega Man X, the dash is a permanent ability at the start of the game, instead of being an armor upgrade found in a capsule. The player must contend with countless robotic enemies and several platforming hazards such as bottomless pits, deadly spikes, and rising lava. When specific conditions are met a special capsule is unlocked in one of the game's final stages, allowing X to perform an attack similar to the Shoryuken used by characters from Capcom's Street Fighter series. ==Development==
Development
Mega Man X2 was developed by a team at Capcom, which included artists Hayato Kaji and Keiji Inafune, as well as designers Sho Tsuge, and Yoshihisa Tsuda. A majority of the people who worked on Mega Man X2 had either been heavily involved with the development of the first Mega Man X or were completely new to the franchise. Even though Inafune had mostly relinquished his character design duties in Mega Man X2, he refused to allow any drastic changes to the illustration of Zero. The team had planned to include a fourth, female X-Hunter and were going to denote them as the "Four Guardians". However, both this character and Violen's second form were cut from the final version of the game due to a lack of resources. The company held weekly meetings devoted to utilizing the chip to its maximum potential in Mega Man X2. Tsuge commented that the Cx4 was their "greatest adversary to date" as they were instructed to use it in as many ways as possible. Tsuge wanted the Flame Stag stage theme cut from the game, but the song was kept due to its popularity among the development staff. == Release ==
Release
The game was released in Japan on December 16, 1994, and in North America and PAL regions in 1995. Mega Man X2 was included in the Mega Man X Collection for the GameCube and PlayStation 2 in North America in 2006. The game was also released on Japanese mobile phones in 2008 and 2009 and worldwide on the Virtual Console in 2011 and 2012 for the Wii and in 2013–2014 for the Wii U. In 2006, Mega Man X2 was included as part of the North American Mega Man X Collection for GameCube and PlayStation 2. A version for i-mode and EZweb-compatible mobile phones was made available in Japan between 2008 and 2009. It was ported to Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of Mega Man X Legacy Collection (Rockman X Anniversary Collection in Japan) which was released on July 24, 2018, worldwide and July 26, 2018, in Japan. ==Reception==
Reception
Reception for Mega Man X2 has been primarily positive by virtue of its graphics, sound, and a persistently enjoyable gameplay model which critics and fans of the Mega Man series had come to expect. The game has made it to several lists of best games for the Super NES. IGN named Mega Man X2 as the 31st-best game in its list of the top 100 SNES games of all time. "Following up the explosive debut of the Mega Man X series was no small task," the website abstracted, "but Mega Man X2 accomplished the job admirably." In 2018, Complex listed the game 57th on their "The Best Super Nintendo Games of All Time." They commented that Mega Man X2 is a great follow up to the original, although there is not much change compared to its predecessor yet the gameplay is great. ==References==
tickerdossier.comtickerdossier.substack.com