Star Control II received a positive reception around its release, as well as several awards. Soon after,
Star Control II began to appear on many "all time best" lists for players and industry figures, In their 1994 survey of strategic space games set in the future, they gave the game four-plus stars out of five, stating that "it offers hours of 'simple, hot and deep' play".
Dragon gave the game a full five-star review, telling their readers that "if you are a science-fiction gamer who enjoys a superb game environment, a high dollar-to-play ratio, and numerous challenges, SC2 is a definite must-have for your software library".
Questbusters called it the "best science-fiction role-playing game since
Starflight", and "best RPG of the year". Giving the game four out of five stars,
Game Players described the game's epic scale, where "there's so much to do -- so many planets to explore and mysteries to solve and battles to fight -- that the game may dominate your spare time".
PC Games noted the game's "rich history", describing the game as "part arcade, part role-play,
Star Control II is all science fiction, with an emphasis on
fiction."
COMPUTE! suggested that the game "gives you exactly what you want in a space adventure", also giving the strongest praise for the music and sound as "among the best done for any game on the market." The game was also rated 96/100 by
Finnish magazine
Pelit, who immediately hailed it as one of the best games of the year. Reviewing the 3DO version,
GamePro remarked that the user-friendly interface makes the complicated gameplay easy to handle. They also praised the impressive graphics and the voice acting's use of unique vocal inflections for each alien race, and concluded that the game is "an addicting epic sci-fi adventure that will have patient space explorers and zero-gravity tacticians glued to their screens for a million hours. All others should stay away." The four reviewers of
Electronic Gaming Monthly likewise praised the accessible interface and impressive graphics, but complained that the alien voices are sometimes difficult to understand. They cited the CD-quality audio and the Melee mode as other strong points, and one of them commented that it "blows [the PC version] out of the water." They gave it an 8.25 out of 10.
Next Generation reviewed the 3DO version of the game, rating it three stars out of five, and stated that "if you've the patience to spend hours digging for minerals, the game is addictive, but not state of the art." Jim Trunzo reviewed
Star Control II in
White Wolf #36 (1993), rating it a 4 out of 5 and stated that "Mystery, puzzles, combat, exploration, and more make
Star Control II a science fiction software delight." The year of its release, the
Game Developers Conference honored
Star Control II as an exceptional game among their "Class of '93", calling it a "perfect blend of action and adventure", as well as "sound that is exceptional enough to make gamers think they've upgraded their sound boards". The game also received
Pelit magazine's first "Game of the Year" award,
"Greatest game" lists Star Control II quickly began to appear on "all-time favorite" lists, a practice that continued for many years. In 1994,
PC Gamer US named
Star Control II as the 21st best computer game ever. The editors called it "an epic" and "thoroughly enjoyable to play and look at." That same year,
PC Gamer UK named it the 33rd best computer game of all time. The editors wrote, "If ever a game deserved an award for being underrated, it's
Star Control II." The next year, players voted the game into
PC Gamers Readers Top 40.
Computer Gaming World created their own list in 1996, ranking
Star Control II as the 29th best PC game of all time, calling it "a stunning mix of adventure, action, and humor." In 1999,
Next Generation also ranked it among their top 50 games of all time. This acclaim continued well into the next millennium. In 2000,
GameSpy inducted
Star Control II into their Hall of Fame, and ranked it the 26th best game of all time just one year later.
The Sydney Morning Herald noted
Star Control II on its 2002 list, ranking the game as the 26th best game of all time. In 2003,
GameSpot included
Star Control II on their list of greatest games of all time. In the same year,
IGN named
Star Control II as their 53rd greatest game of all time, and ranked it again at 17th greatest in 2005. In 2006, Computer Gaming World inducted
Star Control II into their Hall of Fame, explaining that "what made
Star Control II stand out, though, was the incredible amount of backstory and interaction with all the alien species". PC Gamer listed
Star Control II the 52nd greatest PC game in their 2011 rankings, and
Hardcore Gaming 101 listed it among their 2015 rankings of 200 best video games of all time. Compared to classic games from the same period,
Star Control II is also ranked on several "best of" lists. Hardcore Gaming selected the game for their 2007 list of favorite classics, with "a combination of sandbox space travel and arcade-style combat, a plotline equal to any
space opera you can name, hundreds of pages' worth of interactive dialog and dozens of memorable, unique races, it's easy to see why most reviews of
Star Control II quickly turn into love letters." When
Kotaku compiled their 2013 list of "Classic PC Games You Must Play",
Star Control II reached the very top of the list.
Retro Gamer remembers
Star Control II as one of the top 10 games made for the
3DO Interactive Multiplayer, and later listed it among their top 100
retro games at the 68th position.
Den of Geek also ranked it at #37 among their list of classic DOS games. Its status as a classic game would lead
IGN to list the series among the top 10 franchises that needed to be resurrected. Comparing it to the original
Star Control, Cinema Blend celebrates
Star Control II in their short list of sequels that progressed well beyond their predecessors.
"Greatest design" lists Star Control II is also recognized for its excellence in several creative areas, including writing, design, and music. In 1996,
Computer Gaming World ranked
Star Control II among their top 15 most rewarding game endings, proclaiming that the game "entertains right down to the end, with the some[sic] of the funniest credits since
Monty Python's Holy Grail". with their readers ranking it the sixth greatest ending. Moreover, GameSpot twice acclaimed the
Ur-Quan among their top ten game villains, mentioning them at the top of one 1999 list as "one of the very best villains. Even now, we are hard-pressed to find a race of adversaries as complex and three-dimensional as the Ur-Quan."
The A.V. Club also included the Ur-Quan in their 2021 list of best aliens in pop culture, describing them as "tremendous sci-fi villains, importing heady old-school concepts into
Star Control's relentlessly fun space-based action". The world design of
Star Control II is also celebrated, with
Paste magazine giving it top ranking on their list of "games that capture the infinite potential of space".
GameSpot ranked the
Star Control II universe among their top ten game worlds, whereas GameRant listed
Star Control II as the third largest open world map, also noting it as "perhaps the most underrated game of all time". The game's music is remembered as the 37th greatest game soundtrack by the music magazine
FACT, describing it as "a lost 80s treasure trove of unreleased techno, synth pop and Italo". The music of
Star Control II was similarly listed as the second greatest game soundtrack according to
GameSpots editors, which was echoed once again by their readers. == Legacy ==