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Stellaris (video game)

Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that they can then engage in diplomacy, trade, or warfare with. A large part of the game involves dealing with both scripted and emergent events, through which new empires alter the balance of power, powerful crises threaten the galaxy, or event chains tell the story of forgotten empires. It was released worldwide for Windows, macOS, and Linux on May 9, 2016, and for PlayStation 4 and Xbox One as Stellaris: Console Edition on February 26, 2019.

Gameplay
Stellaris is a real-time strategy game with 4X and grand strategy elements, taking place on a map of a procedurally generated galaxy Edicts are used to boost and passively upgrade empires, which can cost Strategic resources, energy, or Unity to maintain. There are also mid-game crises which can occur, such as a crusade by a marauder empire or an invasion by nanomachines from an extragalactic cluster. Later in the game, larger crisis events occur that have galaxy-wide implications—for example, an awakening of dormant sentient AI, another version of this which works more diplomatically, or an invasion by extra-dimensional or extra-galactic forces, these being either randomly chosen or selected by the player at the start of the game. Paradox hoped that this feature would address a common late-game problem in 4X style games; whereby one faction is so powerful that their eventual victory is inevitable, resulting in frustrating gameplay. Subsequent expansions have added multiple ways for empires to become a crisis faction themselves by researching dangerous technologies that imperil the entire galaxy: harvesting stars for energy, rewriting the laws of physics, genetically engineering enormous space monsters, or artificially turning every star in the galaxy into a red giant. Expansions also offer empires the path to take one of several "ascension paths", which radically alter the inhabitants of a player's empire. These include advanced genetic engineering, cybernetic augmentation, psionic powers, or mind uploading; machine empires have their own ascension paths. Some civics within the game radically change how to play the game. For example, "genocidal" civics may not initiate diplomacy and sometimes act like early-game crises, or the Feudal Society civic, which makes vassalization of other empires a priority. ==Development and release==
Development and release
Stellaris was developed by Paradox Development Studios and published by Paradox Interactive. The game uses the same Clausewitz Engine that the studio has used since Europa Universalis III in 2007 albeit with some modifications, such as the usage of physically based rendering (PBR). The game was presented at Gamescom in August 2015. Director Henrik Fahraeus describes his influences as "one third Star Control 2, one third Master of Orion 2 and one third Europa Universalis IV", to "create a strategy game with particular focus on exploration and expansion". The team also referenced Star Control II with several character concepts and personalities, including alien races who resemble birds, mushrooms, and gas clouds. Stellaris was released to the public on May 9, 2016. After launch, the developers confirmed that there would be a number of expansion packs, as well as free updates to address bugs and introduce new gameplay features. The updates were named after famous science fiction writers, including Stanisław Lem, Arthur C. Clarke, Isaac Asimov, Robert A. Heinlein, Iain Banks, Douglas Adams, Ray Bradbury, Karel Čapek, Pierre Boulle, C. J. Cherryh, Larry Niven, Ursula K. Le Guin, Gene Wolfe, Tanith Lee, and Mary Shelley, until 2022, when they began to take the names of constellations starting with 3.3, "Libra". The game is accompanied by free patches, which may adjust existing mechanics or add new ones in the same theme as the expansions. The first major patch arrived on May 24, shortly after the game's release, featuring numerous improvements to the AI, as well as an additional playable race. The 2.0 patch (Cherryh), released in February 2018, revamps a significant amount of game mechanics, even for players who have not purchased the corresponding "Apocalypse" DLC. The 2.1 (Niven) update, released alongside the "Distant Stars" DLC in May, revamped the base game play loop and added more quality-of-life features. The 2.2 (Le Guin) update was released in December, along with the "Megacorp" DLC, and revamped how planets are organized. The 3.0 (Dick) update was released in April 2021, coinciding with the release of the "Nemesis" DLC. Minor releases have continued through 2022 with 3.5 being released September 2022. There have been plenty of story packs and species packs that have been released, each adding a new in game events, origins, empire types, species, traits, civic, and ascension perks. Plantoids Species Pack dropped August 4, 2016 being the first, and the latest being Astral Planes, released November 16, 2023. Paradox ported the game to consoles. The PlayStation 4 and Xbox One versions of Stellaris were released on February 26, 2019, as Stellaris: Console Edition. A version of the game optimized for Xbox Series X/S released on March 25, 2021. Expansions and DLCs A number of DLCs have been released for the game. All are optional and may be applied to the base game in any combination. The largest DLCs come in the form of expansions, which significantly alter the mechanics and features of the game. There are also story packs (which add new events and minor mechanics) and species packs (which add new species, with accompanying audio, visuals and mechanics). ==Reception==
Reception
Pre-release In a preview of the game at Rock, Paper, Shotgun, Adam Smith wrote that Stellaris "could be Paradox's finest hour, and a landmark in the development of both 4X and grand strategy design". Critical response Stellaris received "generally favorable" reviews, according to review aggregator website Metacritic. On 21 June 2016, the game had sold over 500,000 units. On 12 May 2020, the publisher announced a new record for total players online, with the game's sales exceeding 3 million units. ==Spin-offs==
Spin-offs
In June 2023, a spin-off titled Stellaris: Nexus was announced. It is developed by Whatboy Games. During the early access period, the game dropped the Stellaris name and was retitled to Nexus 5X. The game is still set in the Stellaris universe. Star Trek: Infinite was released on October 12, 2023 by Paradox. It was described as extremely similar to Stellaris. ==See also==
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