All
Metal Max games and some
Metal Saga titles were created by Hiroshi Miyaoka. Miyaoka is a friend of
Yuji Horii - who created the
Dragon Quest series - and joined the first three
Dragon Quest games' development as a scenario assister and dungeon designer. He launched company
Crea-Tech in 1988. Atsuji Yamamoto, Hiroshi Miyaoka's secondary schoolmate, It was released in end of Famicom era, 24 May 1991, while Super Famicom has been released in November 1990 yet. In television commercial message, the slogan "We've had enough of dragon-slaying" () was used. Compared with
Dragon Quest and such games focused on story,
Metal Max featured an open world similar as
Square's
Romancing SaGa.
Long break From 1996 to 2005, no new
Metal Max games were added to the series. After
Metal Max 2 was released, Data East was asked about the third title but no answer was given by the company. Later the company went through troubles brought by management issues. During this period, the Japanese magazine
Super Logo Design rumoured that Crea-Tech would publish
Metal Max 3: Heart of Gold for the
PlayStation. In a 2010 developer meeting, it was said that a PlayStation
Metal Max 3 was conceived, but was given up due to development budget shortage. then later renamed it
Metal Max: Wild Eyes and announced to be released in winter 2000.
Wild Eyes was significantly influenced by
MMORPG EverQuest in many aspects, which included a full 3D seamless map. but due to ASCII management goind badly and withdrawing from video game market, In the late 1990s, Data East ran into financial trouble and sold the games' remake rights to help them survive.
Now Production received the rights to remake SNES title
Metal Max 2 and
Metal Max Returns for
Game Boy Advance.
Metal Max 2's remake version was published in June 20, 2003 and named
Metal Max 2 Kai; "Kai" is literally translated as "modified", referred to add some wanted and rent tanks. Due to bugs in the game
2 Kai, Now Production recalled all of the cartridges, and the publishing of version 1.1. Just 5 days after
2 Kai was released, Data East declared bankruptcy, then the trademark was registered by Shinjuku Express, and insolvency representative of Data East court failed. Shinjuku Express was terminated from Data East's bankruptcy trustee and
Metal Max Returns Kai was cancelled.
Success company era In 2005,
Metal Saga was developed and published by Success for the
PlayStation 2. The development team is a new team, while some staffs are fan of
Metal Max. Hiroshi Miyaoka didn't join the project at the beginning, this is the first 3D title of the series. A cheaper edition of
Metal Saga was released in March 2006 in Japan with minor changes. The game was released for North America in 2006 by
Atlus, being the first time series released in English market. Also in 2006, a sequel titled
Metal Saga: Season of Steel was released in Japan for the
Nintendo DS, which followed the story of
Metal Max protagonist's son. Hiroshi Miyaoka designed the game again. The game featured 2D screen, and control with touch screen as a new attempt.
Metal Saga Mobile, aka
Metal Saga: the Melody of Linkage, was released for Japanese cellphone with 2 MB capacity in July 2007 and then released for another cellphone brand. The fourth
Metal Saga,
Metal Saga: New Frontier, is a
web MMORPG. The game is similar as online
management simulation game. In the game, players control a "hunter company", manage hunters and vehicles, defeat wanted, and ally with other companies. The game was officially serviced in 2010 in Japan, and is operated in some other East Asia countries.
Kadokawa era In 2008,
Enterbrain approached producer with a new title, but trademark problem was found after six months. and
Metal Max 3 was released in July 2010 by
Kadokawa Games for the Nintendo DS, 17 years since predecessor numbered title
Metal Max 2 was released. Considered that there were many light new users, and grinding might be boring, the protagonist has a high statistics with game starting.
Metal Max 4: Gekkō no Diva was released in November 2013 for the
Nintendo 3DS. Like
Metal Max 3, it is published by
Kadokawa Shoten.
Metal Max,
Metal Max 2 and
Metal Max Returns were released for the Wii Virtual Console from 2010 to 2011.
Cygames era In July 2022,
Cygames acquired the rights to the
Metal Max intellectual property. == Reception and sales ==