Metroid Prime 4 was produced by
Kensuke Tanabe, who produced the previous
Metroid Prime games. Nintendo announced
Prime 4 during the
Nintendo Direct presentation at
E3 2017, and confirmed it was not developed by
Retro Studios, which had developed the previous
Prime games.
Eurogamer reported that
Prime 4 was being developed by
Bandai Namco Studios in Japan and Singapore. The Bandai Singapore staff included former
LucasArts staff who had worked on the canceled
Star Wars 1313. In 2018, the Nintendo of America president,
Reggie Fils-Aimé, said
Metroid Prime 4 was "well into development" and "proceeding well". Nintendo did not show it at
E3 2018; the Nintendo of America marketing manager
Bill Trinen said they would share more when they "had something that would wow people". In January 2019, the
Nintendo EPD manager Shinya Takahashi announced that development had restarted under Retro Studios with Tanabe remaining as producer. Takahashi said the previous studio had not met Nintendo's standards and that the decision to restart was not taken lightly. In October 2020, Retro posted a job advertisement seeking storyboard artists to work on "emotional" and "interesting and innovative scenes that elevate the narrative". The
Video Games Chronicle writer Andy Robinson took this as an indication of a more cinematic focus. The Nintendo developer
Next Level Games, the third-party studio
Virtuos, and other teams provided support. Tanabe also contributed material to the scan logs. Nintendo perceived demand for an open-world
Metroid game influenced by their 2017 game
The Legend of Zelda: Breath of the Wild, but found this was incompatible with
Metroid gameplay. As a compromise, they implemented the hub world and added the Vi-O-La motorcycle to assist the pacing. As development took longer than planned, Nintendo opted to ignore new developments in action and shooting games and prioritize the adventure game elements. ==Release and promotion==