Minit was developed by
Jan Willem Nijman, co-founder of
Vlambeer; Kitty Calis, who contributed to
Horizon Zero Dawn;
Jukio Kallio, a freelance composer; and Dominik Johann,
art director of
Crows Crows Crows., an earlier project from Jan Willem Nijman and Kitty Calis when they participated in and won
Adventure Time Gamemaking Frenzy, an
Adventure Time-themed
game jam in 2012. The original game involved 1-minute long episodes. Years later, Willem and Calis wanted to make a new game with the same concept and recruited Jukio Kallio and Dominik Johann. A prototype was pitched to
Devolver Digital where the game was only a single screen and no time limit with little content. Devolver Digital approved the publishing of the game and provided support in playtesting, porting, and promotion. Development for the game took roughly over a year. To ensure the game was simple to execute and enjoyable to develop, the team placed self-imposed limitations into the design such as being in black and white, and a 60-second timer. The team designed the world to have at least one secret in every section of the map. Jukio Kallio found it challenging composing music due to the 60-second timer causing the death of the player character and interrupting the audio. To overcome the issue, Kallio divided the songs into roughly 1-minute increments that would loop with the next track when the player character dies. A demo for the game was presented at
E3 2017. The game is published by
Devolver Digital and was released on April 3, 2018, for
Windows,
macOS,
Linux,
Xbox One, and
PlayStation 4. On May 11, 2018, a
Nintendo Switch version was announced on the first episode of Indie World, a web series from Nintendo of Japan that showcases indie games coming to the Japanese
Nintendo eShop. It was released for the Nintendo Switch on August 9, 2018. It also came out for
mobile devices on June 27, 2019. A port by for
Commodore 64 was announced on June 20, 2019 and was scheduled to release later the same year. ==Promotion and merchandise==