and his daughter studied how players reacted to glitches like MissingNo.|left Calling MissingNo. a "programming quirk", Nintendo warned against encountering it, saying players could possibly have to restart the game from the beginning to remove the graphical glitches. Despite Nintendo's warning, information on how to encounter MissingNo. was printed in several magazines and player's guides due to its perceived positive effect. Certain players attempted to sell tips on capturing MissingNo. for up to $200. Despite it not being an intentional part of the game, in 2009,
IGN included MissingNo. in its list of the top video game
Easter eggs, citing its
usefulness in replicating the game's rarer items and in a later article, calling it an "unforgettable" glitch that helped push the original games to "gaming super stardom". Some fans have even created costumes based on MissingNo. In a 2019 comment provided to
Ars Technica, Wilma Bainbridge, then a post-doctoral fellow at the National Institute of Mental Health, expressed her belief that MissingNo. helped contribute to the widespread interest in glitch hunting and
speedrunning in video games. The 2017 book
100 Greatest Video Game Characters describes MissingNo. as an example of a player-produced character and counterplay, adding, "as a cultural artifact, MissingNo[.] celebrates the creativity of deviant and subversive forms of play". In his 2008 book
Playing with Videogames, James Newman commented that unusually MissingNo. caused players to celebrate the game's imperfections. In a 2017 article, University of Portsmouth professor Lincoln Geraghty examined fan theories that the glitch was a cut Pokémon related to the Pokémon
Kangaskhan and
Cubone, describing the theory as "an established work of
fanon"; he further elaborated in a 2019
Ars Technica article that "fans' desire to incorporate MissingNo[.] into the Pokémon world stems partly from a hope that the glitch may have been deliberate", as well as to compensate for the glitch's lack of backstory within
Pokémon canon. In an essay published in the 2021 book
Miscommunications: Errors, Mistakes, Media, Nele Van De Mosselaer and Nathan Wildman argue that video game glitches such as MissingNo. are fundamentally different to errors in other forms of media such as movies and books, due to the interactive nature of video games, which facilitates fans creating lore around them that is not seen with errors in other media. The game
Vampire Survivors added a playable character named "missingNo." which featured randomized stats and a glitched graphical appearance. Originally only unlockable by modifying the game's code, a method was later added requiring the player to enter a glitched location and kill at least 128 of the enemies that spawned there as another reference to the original glitch. MissingNo. is also referenced in the game
The Binding of Isaac: Rebirth as "Missing No.", an item that will randomize other items found on each level of the game as well as their attributes while held. ==Notes==