Modo was created by the same core group of software engineers that previously created the pioneering 3D application
LightWave 3D, originally developed on the
Amiga platform and bundled with the Amiga-based
Video Toaster workstations that were popular in television studios in the late 1980s and early 1990s. They are based in
Mountain View, California. In 2001, senior management at
NewTek (makers of LightWave) and their key LightWave engineers disagreed regarding the notion for a complete rewrite of LightWave's work-flow and technology. NewTek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Luxology, and was joined by Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), along with some of the LightWave programming team members (Arnie Cachelin, Matt Craig, Greg Duquesne, Yoshiaki Tazaki). After more than three years of development work, Modo was demonstrated at
SIGGRAPH 2004 and released in September of the same year. In April 2005, the high-end visual effects studio
Digital Domain integrated Modo into their production pipeline. Other studios to adopt Modo include
Pixar,
Industrial Light & Magic,
Zoic Studios,
id Software, Eden FX, Studio ArtFX,
The Embassy Visual Effects,
Naked Sky Entertainment and Spinoff Studios. Modo 201 was the winner of the
Apple Design Awards for Best Use of
Mac OS X Graphics for 2006. In October 2006, Modo also won "Best 3D/Animation Software" from
MacUser magazine. In January 2007, Modo won the
Game Developer Frontline Award for "Best Art Tool". Modo was used in the production of feature films such as
Stealth,
Ant Bully,
Iron Man, and Wall-E. On November 7, 2024, Foundry announced the decision to discontinue the development of Modo. ==Workflow==