Multi-agent systems consist of agents and their
environment. Typically, research on multi-agent systems refers to
software agents. However, the agents in a multi-agent system could equally well be robots, humans, or human teams, and may consist of combined human-agent teams. Agents can be divided into types spanning simple to complex. Categories include: • Passive agents or "agent without goals" (such as obstacle, apple or key in any simple simulation) • Active agents and dimensionality (whether spatial characteristics are important factors of the environment and the agent considers space in its decision making). Agent actions are typically mediated via an appropriate middleware. This middleware offers a first-class design abstraction for multi-agent systems, providing means to govern resource access and agent coordination.
Characteristics The agents in a multi-agent system have several important characteristics: • Autonomy: agents are at least partially independent, self-aware,
autonomous • Local views: no agent has a full global view, or the system is too complex for an agent to exploit such knowledge • Decentralization: no agent is designated as controlling (or the system is effectively reduced to a monolithic system)
Self-organisation and self-direction Multi-agent systems can manifest
self-organisation as well as self-direction and other
control paradigms and related complex behaviors even when the individual strategies of all their agents are simple. When agents can share knowledge using any agreed language, within the constraints of the system's communication protocol, the approach may lead to a common improvement. Example languages are
Knowledge Query Manipulation Language (KQML) or
Agent Communication Language (ACL).
Decision-Making Decision protocols in multi-agent systems refer to the structured rules and procedures that agents follow to reach collective decisions or agreements. Such protocols specify how agents share information, negotiate, and resolve conflicts, ensuring coordinated behavior and effective joint actions. Decision protocols can range from
voting mechanisms to
consensus-building algorithms, and they significantly influence the efficiency and reliability of multi-agent interactions.
System paradigms Many MAS are implemented in computer simulations, stepping the system through discrete "time steps". The MAS components communicate typically using a weighted request matrix, e.g. Speed-VERY_IMPORTANT: min=45 mph, Path length-MEDIUM_IMPORTANCE: max=60 expectedMax=40, Max-Weight-UNIMPORTANT Contract Priority-REGULAR and a weighted response matrix, e.g. Speed-min:50 but only if weather sunny, Path length:25 for sunny / 46 for rainy Contract Priority-REGULAR note – ambulance will override this priority and you'll have to wait A challenge-response-contract scheme is common in MAS systems, where • First a
"Who can?
" question is distributed. • Only the relevant components respond:
"I can, at this price
". • Finally, a contract is set up, usually in several short communication steps between sides, also considering other components, evolving "contracts" and the restriction sets of the component algorithms. Another paradigm commonly used with MAS is the "
pheromone", where components leave information for other nearby components. These pheromones may evaporate/concentrate with time, that is their values may decrease (or increase).
Properties MAS tend to find the best solution for their problems without intervention. There is high similarity here to physical phenomena, such as energy minimizing, where physical objects tend to reach the lowest energy possible within the physically constrained world. For example: many of the cars entering a metropolis in the morning will be available for leaving that same metropolis in the evening. The systems also tend to prevent propagation of faults, self-recover and be fault tolerant, mainly due to the redundancy of components. == Research ==