Robyn and
Rand Miller,
Mysts creators, had initially decided against creating sequels to 1997's
Riven. The publishing rights to the series was later transferred to
Ubisoft, who commissioned two sequels:
Myst III: Exile and
Myst IV: Revelation.
Myst V: End of Ages was officially announced at the 2005
MacWorld Expo by
Myst and
Rivens developer,
Cyan Worlds. In the announcement, Cyan stated that the game would be the final installment in the series. Whereas most previous
Myst titles had forgone 3D graphics rendered in real-time in favor of
interactive prerendered environments, Rand Miller decided that technology had advanced to the point that
End of Ages could use real-time graphics without sacrificing player immersion. "Over the years the
Myst games have become increasingly sophisticated, culminating in
Myst V, where we offer striking graphics that players can walk smoothly through", Miller stated in an interview. Miller emphasized that the goal of the game was still for players to become immersed in
Mysts alternate worlds. A focus in development was to make
End of Ages more accessible than previous
Myst games, which had often stymied uninitiated players with their puzzles. Learning from the control scheme used in another real-time
Myst game (a remake of the original entitled
realMyst), Cyan decided to develop multiple control methods to allow new players to quickly learn the controls, as well as provide a familiar interface for franchise veterans. Esher's experiences with the player's quest allowed a hint system to be built into the story. The original
Myst games had used
chroma key to insert live-action footage of actors into digital backgrounds. The models of
End of Agess characters were instead computer-generated, but Cyan did not want to lose the warmth and feeling provided by using live actors. Instead, Cyan developed a device mounted to the actors' faces that captured video of the actors while they spoke their lines. The video was then manipulated and used as a facial texture that was mapped onto the 3D characters, and the facial movement was also
tracked and used to animate the faces of the characters in-game.
Motion capture of the body was also used to ensure lifelike movement. Cyan staff were worried that the audio synching for animation would not be finished in time for the unveiling of the game at the
Electronic Entertainment Expo (E3), but were happy with the end results. Miller was relieved, stating that when the mostly
shooter game-dominated showcase declared that
End of Ages might be the best game in the series, "That feels good". Larkin stated that whereas earlier
Myst games had been constrained by technological limitations, the available technology allowed
End of Ages to have a more dynamic environment, with the music changing with various timings of different sound effects.
Surround sound provided a more realistic and immersive gameplay experience. A major challenge in writing the music was that the score had to be flexible enough to match the non-linear gameplay events. "Games are totally interactive experiences", Larkin explained. "You don't guide a player through, since you can't count on being at a certain place at a certain time. I can't write cue music to get the player to do this, this and then this. One player might hear the cue and run the other way!" Larkin had to step away from what he had learned as a
jazz composer and musician writing pieces with a definite beginning and end, instead creating music with "less arc" and less structure. Larkin admitted that some
Myst fans would have preferred a musical style similar to Robyn Miller's scores for
Myst and
Riven, but replied by saying that change happens and players would find something to like in the new music if they kept an open mind. Larkin used a variety of synthesizers, samplers, and computers to create the score, working at his home studio and Cyan's offices.
Release End of Ages was packaged in two different retail versions for release in September 2005, to coincide with the 12th anniversary of the franchise's debut. A standard edition, containing only the game, was released for Windows-based PCs in a CD-ROM format. The limited edition contained the original soundtrack, a collector's
lithograph, a
strategy guide, and a bonus DVD with a "making of" retrospective on the
Myst franchise. The video was made by
GameTap, a subsidiary of
Turner Broadcasting System; the behind-the-scenes feature was the first game-related documentary developed by Turner. The limited edition was shipped on hybrid Mac OS X/Windows DVDs, with Macintosh conversion provided by Quebec-based developer Beenox; this was the only commercial option for Macintosh players. The reason for the sudden closure was a failure to gain financial backing for a new project after
End of Agess development. Part of the blame for the company's financial troubles was placed on the commercial disappointment of
Uru: Ages Beyond Myst. The company was, according to
Rand Miller, "able to pull a rabbit out of a hat" and rehire many of the employees a few weeks later after backing for a new project was secured. With the release of
End of Ages, Cyan stated that their next game would have nothing to do with the
Myst series. After release,
End of Ages placed sixth for the week of October 9 on
NPD Techworld's sales rankings. In combination with the other games in the series, the franchise sold more than 12 million copies by November 2007. == Reception ==