Channel notation indicates the number of discrete channels encoded in the audio signal, not necessarily the number of channels reproduced for playback. The number of playback channels can be increased by using
matrix decoding. The number of playback channels may also differ from the number of speakers used to reproduce them if one or more channels drive a group of speakers. Notation represents the number of channels, not the number of speakers. The first digit in "5.1" is the number of full-range channels. The ".1" reflects the limited frequency range of the LFE channel. For example, two
stereo speakers with no LFE channel = 2.0 5 full-range channels + 1 LFE channel = 5.1 An alternative notation shows the number of full-range channels in front of the listener, separated by a slash from the number of full-range channels beside or behind the listener, with a decimal point marking the number of limited-range LFE channels. E.g. 3 front channels + 2 side channels + an LFE channel = 3/2.1 The notation can be expanded to include
Matrix Decoders. Dolby Digital EX, for example, has a sixth full-range channel incorporated into the two rear channels with a
matrix. This is expressed: 3 front channels + 2 rear channels + 3 channels reproduced in the rear in total + 1 LFE channel = 3/2:3.1 The term
stereo, although popularised in reference to two-channel audio, historically also referred to surround sound, as it strictly means "solid" (three-dimensional) sound. However, this is no longer common usage and "stereo sound" almost exclusively means two channels, left and right.
Channel identification In accordance with ANSI/CEA-863-A : ::: :
Sonic Whole Overhead Sound In 2002, Dolby premiered a master of
We Were Soldiers which featured a Sonic Whole Overhead Sound soundtrack. This mix included a new ceiling-mounted
height channel.
Ambisonics Ambisonics is a recording and playback technique using multichannel mixing that can be used live or in the studio and which recreates the sound field as it existed in the space, in contrast to traditional surround systems, which can only create the illusion of the sound field if the listener is located in a very narrow sweet spot between speakers. Any number of speakers in any physical arrangement can be used to recreate a sound field. With 6 or more speakers arranged around a listener, a 3-dimensional ("periphonic", or full-sphere) sound field can be presented. Ambisonics was invented by
Michael Gerzon.
Binaural recording Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create the 3-D stereo experience of being present in the room with the performers or instruments. The idea of a three dimensional or
internal form of sound has developed into technology for stethoscopes, creating
in-head acoustics and IMAX movies, creating a three-dimensional acoustic experience.
Panor-Ambiophonic (PanAmbio) 4.0/4.1 PanAmbio combines a stereo dipole and crosstalk cancellation in front and a second set behind the listener (total of four speakers) for 360° 2D surround reproduction. Four-channel recordings, especially those containing binaural cues, create speaker-binaural surround sound. 5.1 channel recordings, including movie DVDs, are compatible by mixing C-channel content to the front speaker pair. 6.1 can be played by mixing SC to the back pair.
Standard speaker channels Several speaker configurations are commonly used for consumer equipment. The order and identifiers are those specified for the channel mask in the standard uncompressed
WAV file format (which contains a raw multichannel
PCM stream) and are used according to the same specification for most PC connectible digital sound hardware and PC operating systems capable of handling multiple channels. While it is possible to build any speaker configuration, there is little commercial movie or music content for alternative speaker configurations. However, source channels can be remixed for the speaker channels using a matrix table specifying how much of each content channel is played through each speaker channel. Most channel configurations may include an LFE channel (the channel played through the
subwoofer.) This makes the configuration ".1" instead of ".0". Most modern multichannel mixes contain one LFE; some use two.
7.1 surround sound 7.1 surround sound is a popular format in theaters and home cinema, including Blu-rays with Dolby and DTS being major players.
7.1.2/7.1.4 immersive sound 7.1.2 and 7.1.4 immersive sound, along with 5.1.2 and 5.1.4 formats, add either 2 or 4 overhead speakers to enable sound objects and special effect sounds to be
panned overhead for the listener. Introduced for theatrical film releases in 2012 by
Dolby Laboratories under the trademark name
Dolby Atmos. Dolby Atmos (and other
Microsoft Spatial Sound engines; see in ) additionally support a virtual "8.1.4.4" configuration, to be rendered by a
HRTF. The configuration adds to 7.1.4 with a center speaker behind the listener and 4 speakers below.
10.2 surround sound 10.2 is the surround sound format developed by
THX creator
Tomlinson Holman of TMH Labs and
University of Southern California (schools of Cinema/Television and Engineering). Developed along with
Chris Kyriakakis of the
USC Viterbi School of Engineering,
10.2 refers to the format's promotional slogan: "Twice as good as 5.1". Advocates of 10.2 argue that it is the audio equivalent of
IMAX.
11.1 surround sound 11.1 sound is supported by BARCO with installations in theaters worldwide.
22.2 surround sound 22.2 is the surround sound component of
Ultra High Definition Television, developed by NHK Science & Technical Research Laboratories. As its name suggests, it uses 24 speakers. These are arranged in three layers: A middle layer of ten speakers, an upper layer of nine speakers, and a lower layer of three speakers and two sub-woofers. The system was demonstrated at
Expo 2005,
Aichi,
Japan, the
NAB Shows 2006 and 2009,
Las Vegas, and the
IBC trade shows 2006 and 2008,
Amsterdam,
Netherlands. == See also ==