Nokia officially introduced the N-Gage at the Mobile Internet Conference in Munich, on 4 November 2002, a device that integrated the functionalities of
mobile phones and
handheld game consoles, which some people were increasingly carrying side by side. Its original development codename was
Starship. The N-Gage had a reported development budget of more than $100 million. Games for N-Gage used to cost $600,000 to $1.5 million to develop. Nokia had attracted a decent amount of large third-party game companies that signed up to develop titles for the platform, including
Eidos Interactive,
Electronic Arts,
Sega,
Gameloft,
Activision and
Taito. Many of the preloaded
ringtones and sounds were composed by former
demoscene musician Markus Castrén, who worked at Nokia during mid-2002. For both the N-Gage and
Nokia 7600, he wrote ringtones in a variety of popular
dance genres, as well as creating a small set of sounds inspired by 1980s arcade games; he chose to compose those in a
chiptune style as music in video games of the time did not stand out as sounding distinctively game-related.
Release and lifetime Nokia tested the N-Gage with consumers across Europe from August 2003 until release as part of the
N-Gage Tour. In its first weeks of availability in the United States, it was outsold by the
Game Boy Advance 100 to 1. Within 17 days of the deck's release, popular retailers
GameStop and
Electronics Boutique began offering $100 rebates on the deck's price. without removing the battery. In February 2004, with the N-Gage failing to make a major impact four months on, CEO Jorma Ollila claimed that the device would be given until 2005 to be judged whether it was a success or failure. In 2004, a revision was released named N-Gage QD and this retailed at a lower price compared to the original N-Gage device, aided by the fact that it was usually sold with service contracts and applicable subsidies. In January 2005, UK sales-tracking firm ChartTrack dropped the N-Gage from its regular ELSPA chart, commenting that "The N-Gage chart, though still produced, is of little interest to anyone. Sales of the machine and its software have failed to make any impact on the market at all." Although only directly reflective of the UK market, this was interpreted by some as a serious blow to the N-Gage as a viable gaming platform. Despite this, Nokia reaffirmed their commitment to the N-Gage as a platform, to the point where a new version of the hardware was rumored after
GDC 2005. In November 2005, Nokia admitted that the N-Gage failed, selling only one-third of the company's expectations. The product was discontinued from Western markets in February 2006, but would continue to be marketed in India and parts of Asia; the last game to be released in the U.S. for the system was
Civilization in March 2006, and later that year the combat racer
Payload in other territories. At
E3 2006, Nokia promoted its next-generation N-Gage which would become the
N-Gage service. A travelling exhibition about the N-Gage realised by the Finnish Museum of Games named "A Fantastic Failure" was opened in 2023. == Hardware ==