Tolkien scholars have noted the unusual narrative structure of
The Lord of the Rings, describing it in a variety of ways, including as a balanced pair of outer and inner
quests; a linear sequence of scenes or static tableaux; 's analysis of
The Lord of the Rings as a combined quest (to destroy
the Ring) and journey (as a series of Tableaux of places in
Middle-earth); the two support each other, and must interlock tightly to do so. Known from
medieval French literature, it involves following one character or group of characters at a time, with no information about what all the other characters are doing until the narrative switches over to them. Interlacing enabled Tolkien to achieve a variety of literary effects: maintaining
suspense; keeping the reader uncertain of what will happen and even of what is happening to other characters at the same time in the story; and creating both surprise and an ongoing feeling of bewilderment and disorientation. More subtly, the leapfrogging of the timeline by the different story threads allowed Tolkien to make hidden connections that can only be grasped retrospectively, as the reader realises on reflection that certain events happened at the same time, and that these connections imply a contest of good and evil powers. The scholar of literature George H. Thomson wrote: "What must interest the student of the novel is the way Tolkien has been able to combine a very nearly complete catalogue of Chivalric romance|[medieval] romance themes (many of them extraordinary in the highest degree) with an elaborate, capacious, immensely flexible plot structure and make of the whole a coherent and convincing
modern prose narrative."
Non-linear The scholar E. L. Risden argued that Tolkien strongly resisted a linear structure for
The Lord of the Rings. He writes that the work instead uses narrative techniques that he
metaphorically calls "
fractal" and "
Gothic". Risden quoted the director of
The Lord of the Rings film trilogy,
Peter Jackson, as saying that
The Fellowship of the Ring was the easiest to film, as it was mainly linear; the other two volumes, being interlaced,
presented the filmmaker with much greater challenges.
Fractal s, which unfold and gain complexity by splintering lines and shapes into infinitely complex patterns. Scholars including
Michael Drout and Risden have called the narrative structure "fractal". Drout was alluding to the multiple "stress and release" episodes, all different but repeating a pattern. Risden gave as an example of fractal description the work's combination of text with maps and a mass of names. These imply to the reader, he wrote, quoting Shippey, that Tolkien's approach indicated "that there is a world outside the story, that the story is only a selection" from Middle-earth's near-infinite undescribed diversity. Risden wrote that "as
fractal the narrative moves episodically or incrementally, guided by one or more '
strange attractors', unfolding, varying, gaining complexity." He saw Tolkien's development of Frodo's "Homely House" as a "fractal development": it begins as Bilbo's
Bag End, a perfect home and base for an adventure, and "fractally" adapts to play the same role, but for Frodo and his quest. The Homely House reappears as the little Hobbit-house at Crickhollow, still much like Bag End and still inside the Shire, but now nearer to the wild. Its next incarnation is Tom Bombadil's house, again full of the comforts of home, but clearly one belonging to somebody else. The comfortable inn at Bree offers Hobbity bed and food and beer, but accompanied now by strange men and possibly half-
Orcs, and increasingly obvious risks. Finally at
Rivendell, having survived desperate danger, the "Last Homely House", now nothing like a Hobbit-hole, offers safety – for a time, and healing, in the house of a powerful figure,
Elrond. Risden comments that "Friends, like enemies, come in many shapes and sizes", and the world contains a "charming and marvelous array of folk", concluding that "The varied [fractal] repetition expands the potentials of the world of Middle-earth"."
Gothic , an architectural space that offers multiple vistas, lights, and atmospheres. As
Gothic, according to Risden, the narrative "explores,
cathedral-like, pacing,
chiaroscuro, and artifice that expands and completes the world of the text." He notes that Gothic art has been described as relating "transcendental ideas and the finite world", in his view just like Middle-earth; and that Gothic sculpture, in the words of the French art historian
Henri Focillon, "was the expression of piety" while also "cherish[ing] humanity; it loved and respected God's creatures as He loved them". He likens several story elements to parts of a cathedral, for instance, for Frodo's quest-journey: In Risden's view, Tolkien's use of classical and medieval literary structures, such as asides and descriptive episodes, "allow for the expansion of character and for the exploration of alternative sources of power and goodness in the world", providing a "sense of the romance of a world at the edge of our imagination but out of tangible reach".
Symmetry Shippey writes that "one of the most undeniable ..., if least imitated qualities of ...
The Lord of the Rings is the complex neatness of its overall design." He gives as an example the detailed parallels between the Fellowship's encounters with
Théoden and with
Denethor. The Tolkien scholar
Jane Chance notes that the two leader's names are almost
anagrams. ==
The Fellowship of the Ring ==