Critical reception Plague Inc received "generally favorable" reviews according to
review aggregator Metacritic, with an aggregated score of 80/100. It was #1 paid app for both iPhone and iPad in the U.S. for two weeks after launch.
IGN said that "Killing billions has never been so fun". Overall,
Plague Inc. was the 15th most downloaded paid iPhone game of 2012 in the U.S. (and 18th on iPad). It was also the 76th highest-grossing game of 2012. It was the 5th most downloaded paid iPhone game in the US in 2013. and the 5th most downloaded paid
iPhone game of 2013 in the U.S. In 2014, it was the #3 best selling iPhone game in the U.S. and the #1 best selling iPhone app in China. In 2015, it was the 7th best selling iPhone game in the U.S. As of April 2019,
Plague Inc. The Board Game has sold over 35 thousand copies. In the wake of the
COVID-19 pandemic in January 2020,
Plague, Inc. became the top-selling app in the Chinese market, and saw increased sales and number of concurrent players on other platforms. The interest was believed to be from Chinese video gamers trying to find a way to deal with fears raised by the outbreak. Ndemic reminded players that while
Plague Inc. was developed based on scientific understanding of the spread of infectious diseases, the game was not on par with any scientific model, and added links to the
World Health Organization's website on their own website in response to people inquiring about the coronavirus. By February 2020, as the pandemic spread globally,
Plague, Inc. had resurged to be the top paid app on the iOS app store, beating out
Minecraft. In response to newfound interest in the game, Ndemic added a mode, developed in conjunction with WHO, about fighting off a pandemic from spreading, titled "The Cure", based on some of the scientific techniques and lessons learned from the coronavirus spread. On 27 February 2020, the Chinese government forced the game to be removed from the App Store in China, with the
Cyberspace Administration of China citing "illegal content" in the game, though they have not provided any further explanation to Ndemic.
Plague, Inc. had been updated with a "Fake News" content update, which they had yet to authorize to release to China, which has been believed to be the reason behind the ban given China's stance on media that is derogatory of their state media.
Pandemic Flash game developer Dark Realm Studios initially complained on
Twitter to
IGN reviewer Justin Davis about the
Plague Inc. release, saying that the game was "just an attempt to cash in on
Pandemic 2.5" due to similarities in gameplay between the titles. The reviewer responded with an article defending
Plague Inc. and saying "there's no denying that it bears a close resemblance to
Pandemic, but there is also no denying that it improves on that basic disease-spreading premise".
Plague Inc. developer James Vaughan rejected the cash-in accusation. In 2013, Dark Realm Studios said they did not consider
Plague Inc. to be a clone and they "regard the situation as a learning opportunity".
Centers for Disease Control and Prevention appearance In March 2013, James Vaughan, the developer of
Plague Inc., was invited to talk at the
Centers for Disease Control and Prevention (CDC) about
Plague Inc. He spoke about how he had modeled the spread of infectious disease inside the game as well as how games like
Plague Inc. can be used to inform and educate the public. Following the talk, the CDC said that it was interested in
Plague Inc. as "it uses a non-traditional route to raise public awareness on epidemiology, disease transmission, and diseases/pandemic information. The game creates a compelling world that engages the public on serious public health topics". The game itself got updated with official CDC news headlines and an in-game story where the CDC tracks down Patient Zero. The game became the number one selling app in China early during the epidemic phase of the
COVID-19 pandemic in
Wuhan, China; the company received so many inquiries that via its
Twitter account it referred its users to the CDC website for information. ==Notes==