South Park. Common tie-in products include literary works, which may be
novelizations of a media property, original
novels or story collections inspired by the property, or republished previously existing books, such as the novels on which a media property was based, with artwork or photographs from the property. According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization, making these relatively inexpensively produced works a commercially attractive proposition in the case of
blockbuster film franchises. Although increasingly also a domain of previously established novelists, tie-in writing has the disadvantages, from the writers' point of view, of modest pay, tight deadlines and no ownership in the intellectual property created. Tie-in products may also have a documentary or supplemental character, such as "making-of" books documenting the creation of a media property. Tie-in products also include other types of works based on the media property, such as
soundtrack recordings, video games, or merchandise including toys and clothing.
Novelizations A novelization is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, comic strip or video game. Film novelizations were particularly popular before the invention of home video, but continue to find commercial success as part of marketing campaigns for major films. They are often written by accomplished writers based on an early draft of the film's script and on a tight deadline.
Rebranding of previously published work Tie-in books are sometimes reprints of novels rebranded to tie in with their film adaptation. As an example, after
Roderick Thorp's 1979 novel
Nothing Lasts Forever was adapted into the 1988 film
Die Hard, it was retitled
Die Hard with the film's poster on the cover. The
Philip K. Dick novel
Do Androids Dream of Electric Sheep? was similarly republished to tie in with
Blade Runner, the film loosely based on the book. A tie-in book linked to a film based on
short fiction may be published featuring the adapted story, as well as other stories from the same author; for example, while
Stephen King's novella "
Apt Pupil" was adapted to
the eponymous film, King's collection
Different Seasons, which featured the story, was reprinted as
Apt Pupil: A Novella in Different Seasons. Similarly, novels were published to tie in with the films
Minority Report and
Paycheck, featuring Philip K. Dick's original short stories "
The Minority Report" and "
Paycheck". The official organization linked to writing media tie-ins is the
International Association of Media Tie-In Writers.
Expanded universes Tie-in works may also tell new stories in the form of
sequels,
prequels and other spin-offs, creating an
expanded universe based on the original work; for example, the many books, comics and video games set in an
expanded universe based initially on the first
Star Wars trilogy. In 2015, the
New York Times noted the flourishing market for TV series tie-in novels, coinciding with the increasing cultural significance of quality television series. The increasing number of previously established novelists taking on tie-in works has also been credited with these works gaining a "patina of respectability" after having previously been disregarded in literary circles as derivative and mere merchandise. The aim for the publishers is to increase hype and revenue, as the two industries effectively market one another's releases. Film license video games have a reputation for being of poor quality; for example,
Amiga Power awarding
Psygnosis's three film licenses (
Dracula,
Cliffhanger and
Last Action Hero, all reviewed in June 1994) 36%
in total; that magazine being cynical towards licensed games in general, with
The Blues Brothers being one of the few exceptions. One of the first movie tie-in games, Atari's
E.T. the Extra-Terrestrial (1982) was deemed so bad it was cited as one cause of the
video game industry crash. Such poor quality is often due to game developers forced to rush the product in order to meet the film's release date, Video tie-in licences for novels tend to be
adventure games.
The Hobbit (1982) and ''
The Hitchhiker's Guide to the Galaxy are text adventures, whilst I Have No Mouth, and I Must Scream (1995) is a point-and-click adventure and Neuromancer (1988) is a graphic adventure. Action games based on novels are less common (William Shatner's TekWar'' (1995), a
first-person shooter). Novel tie-ins were published less frequently after the 1990s, with developers only taking risks with stories that had already been licensed for films. == Revenue and structure ==