Yotoriyama announced Necrid early in
Soulcalibur IIs production for the Xbox, in an interview with the Japanese magazine
Famitsu. In August 2003, Namco included a sculpture of Necrid in a set of five based on different
Soulcalibur II characters. The figure was based on Necrid's secondary outfit, stood tall (with a base), and allowed for adjustment of its head and arms. McFarlane Productions later gave the sculptures and copies of the game as prizes in a contest named after the character. 's involvement in his creation Critical response to Necrid varied. A staff writer for
GameNOW magazine called the visual design "silly" and compared the character to an "old-school
He-Man character", but added that Necrid's gameplay was decent. Another magazine,
GMR, described him "the game's crudfest character" and "a prime example of why Japanese developers should steer far away from Western 'designers' [...] his design is taken straight from the pages of Bad American Comic Book Design 101".
IGNs Kaiser Hwang called Necrid a "disappointment" and questioned the character's design in comparison to others in the series; he also felt Necrid was "filler" rather than a complete character.
GameSpot made similar comments in their review of the game, as did
GameSpy.
IGNs Xbox article editor described the character's inclusion as an unnecessary marketing ploy and would have preferred new characters made without McFarlane's involvement; the editor also wrote that Necrid did not "vibe" with the rest of the game.
1UP.coms
podcast Retronauts criticized the design and stated that the character's name was used as a
synonym for "shitty". They further added that McFarlane had "tainted" the game with Necrid's inclusion, with host Jeremy Parish stating "I could close my eyes and draw a better character". In a retrospective of the series,
Joystiq used him as an example of the series succumbing to "commercial gimmicks", citing his design as reviled and that Necrid was either too strong or too weak a character to play as, depending on who one asked.
Eurogamer, when reviewing the 2013 HD remaster of
Soulcalibur II, stated that in terms of in-game balance Necrid was the only character "in need of a tune-up", further adding "unless you really want to play as this emaciated
Hulk with a chest-plate, it's easy just to forget that he's there". In 2020, Paul Disalvo of
Game Rant described Necrid as one of the worst character designs in fighting games, stating that while McFarlane's involvement had potential, the results were "far from stellar" and "To say that Necrid is out of place in Soul Calibur's roster of samurai and knights would be an enormous understatement." Other outlets instead praised the character's gameplay and design. An editor for the video game website
GameZone wrote that his attacks compensated for his appearance and described him as "cool", while also praising both his weapon and fighting style.
Adam Sessler and
Morgan Webb of
X-Play stated that, while Necrid did not seem to fit the aesthetic, the character did have some appeal.
UGOs Doug Trueman stated Necrid's weapon had to be "seen to be believed", and described him among other new characters as "[adding] something spectacular to the
Soul Calibur pantheon".
Tim Rogers of website
Insert Credit called Necrid "a work of digital art both in form and function" and added that "as far as console-only characters go—everybody wins with Necrid". Despite their negative remarks, Jesse Schedeen of
IGN wrote that while they felt the character's gameplay was unbalanced, it added to Necrid's appeal, stating "what do you expect from a man who shares a symbiotic relationship with the very energy that powers Soul Edge? If you needed to clean house in [
Soulcalibur II], Necrid was the man for the job." University of Delaware professor Rachel Hutchinson cited him as an example of the cultural stereotype of human versus monster, a "mutated or damned [creature] deviant from the human norm" that the game's human characters are expected to vanquish. In a later study involving students, male students stated an assumption that female players would not be interested in playing an "ugly character" like Necrid over other strong female characters in the game like
Taki, a belief she noted her data did not support as she found an unwillingness to play as the character regardless of gender. Another student suggested they believed it due to being unable to "relate" to monster characters in such games, however Hutchinson retorted characters like
Voldo were popular choices by comparison, and other students had reacted more favorably to other non-human characters in the
Soulcalibur series. ==References==