Nethergate gameplay uses an
isometric view, and is somewhat intermediate between that of
Blades of Exile and
Avernum, as it combines the pseudo-3D of
Avernum with a battle and conversation system resembling
Blades of Exile. Romans and Celts have unique traits for their statistics. Romans have better armour and weapons than Celts, but Celts have better magic, potion-making, and general skills for the wilderness.
Nethergate is unique among Spiderweb Software games in being the only game to use a spell system consisting of Spell Circles, instead of the "Mage" and "Priest" spell system featured in the
Blades of Exile and
Avernum series. Certain Circles have skill restrictions on them based on the character's level of Druidism, skill in other circles, and Faction. These are: • Health Circle – available to Celts and Romans; can only be as high as Druidism skill; contains spells used for healing and curing characters • War Circle – available to Celts and Romans; can only be as high as Druidism skill; contains spells used for shielding and boosting the player's characters, as well as causing harm to enemies • Beast Circle – available to Celts at the start of the game, but Romans must earn it by completing a quest; may only be as high as War Circle skill for Celts, with a fixed value for Romans; contains spells for summoning creatures • Craft Circle – available to Celts at the start of the game, but Romans must earn it by completing a quest; may only be as high as the War Circle skill for Celts, with a fixed value for Romans; contains spells for aiding in travel around the game • Spirit Circle – available to Celts at the start of the game, but Romans must find it; may only be as high as the lower of Craft or Beast Circle as Celts, with a fixed value for Romans; contains spells for damaging magical creatures and blocks • Nether Circle – a grouping of five spells which may only be used by the Celts; also the most powerful and hard-to-find spells. ==Reception==