Much of the game's popularity was based on the presence of active and creative player
guilds, who staged many special gaming events online for their members. It is this committed fan base that BioWare sought when they licensed the rights to
Neverwinter Nights from AOL and TSR as the basis for the later
Neverwinter Nights game.
NWN gained incidental media attention from AOL tech and marketing staff by appearing in the ''
Don't Copy That Floppy'' campaign by the
Software Publishers Association. In 1998, development work began on a fanmade clone of
Neverwinter Nights called
Forgotten World, which opened for play in 2003. , though its website and forums remain operational, the game server itself was last online in 2015. An offline, singleplayer version of the game remained available for download, but it does not allow saving progress since the servers were shut down. After the release of BioWare's non-MMO
Neverwinter Nights game in 2002, a group of former
Neverwinter Nights players used the Aurora toolset included with the new game to reconstruct the content of the original
Neverwinter Nights and host it online as a multiplayer game, albeit with limited player capacity.
Neverwinter Nights: Resurrection was modestly successful early on in drawing former
Neverwinter Nights players, but player numbers dwindled over the years as online gaming options expanded and the underlying game technology aged. A post on IGN from the game's host revealed that
Neverwinter Nights: Resurrection shut down its servers on July 31, 2012. In 2012 a single-player conversion of
Neverwinter Nights was released for
Unlimited Adventures after two years of development. A number of games set in and around the city of Neverwinter were later released:
Neverwinter Nights (2002),
Neverwinter Nights 2 (2006), and
Neverwinter (2013). ==References==