'' at the
Electronic Entertainment Expo 2012 Summer Daniels portrayed Nina in the
Tekken Tag Tournament 2 live-action trailer "Girl Power" in 2012. In 1998,
Epoch Co. released a 1/10 scale Nina action figure based on her appearance in
Tekken 3, including two plastic swords and one plastic gun. An action figure based on her appearance from
Tekken 5 was released in 2006; two figures based on her appearance in
Death by Degrees were also released that same year. Kotabukiya released a
bishōjo figure of Nina from
Tag Tournament 2 designed by Shunya Yamashita for the 20th anniversary of
Tekken in 2014. In 2017, Nina was one of the five
Tekken characters to receive a
Funko Pop. Nina has been well received since her debut, and has been routinely praised as one of the sexiest and strongest female characters in video games. Gavin Jasper from
Den of Geek praised her recurring conflict with Anna, both as siblings and assassins, describing their relationship as very "
Batman/
Joker and further adding that "Anna makes Nina more interesting by existing, but Anna would be nothing without Nina." James Mielke of
GMR meanwhile heavily praised her attractiveness and purple jumpsuit outfit, and saw her as deviating from the "myth" of fighting game characters as "two-dimensional cutouts". He further felt that her then-upcoming role in
Death by Degrees not only would allow her to possibly become "the next great action heroine" but also fill a void they felt existed amongst strong female protagonists in video games at the time. In a 2020 retrospective, Caroline O'Donoghue in an article for
The Guardian felt that while Nina was often overlooked when it came to the subject of classic female video game characters, she appreciated the character nonetheless. O'Donoghue stated "It wasn’t just that she was Irish", something she was surprised she had in common with Nina, "it was that I felt as if I knew things about her". She emphasized how well the character's story was fleshed out through the course of the series which she described as part "
soap opera, anime, drama, toy commercial" that often relied on the player to piece the elements together. But even in that context she appreciated how Nina was portrayed as a mother and a character with her own struggles with her family, illustrating her character's particular
hero's journey. She felt the
Tekken franchise juggled these aspects well with their cast, and with it paid did better with the stories of their female characters than other franchises by comparison. In the context of other female fighting game characters, the staff of
Game On! USA compared her to
Virtua Fighters
Sarah Bryant due to their similar character designs, with writer Roger Miller feeling Sarah was the superior character that Nina appeared to more copy traits from. Miller further argued that Nina was overshadowed in her own game by characters such as
Michelle Chang who he described as being a "more user-friendly, manga-like character". University of Delaware professor Rachael Hutchinson meanwhile felt that Nina took design cues from Sarah, following the template of a female character with a "tall frame, blond hair and jutting breasts". She further stated her belief that the increased sexualization in Nina's design as the
Tekken series progressed was in part response to the introduction of more sexualized characters such as
Ivy Valentine in the
Soulcalibur franchise, causing "a ‘sexualization race’ among companies who could produce (and get away with) the most outrageous skin exposure and physical forms" which eventually led to the creation of titles such as Tecmo's
Dead or Alive Xtreme Beach Volleyball. On the other hand, the paper "Kawaii Killers and Femme Fatales" published in the
Journal of Broadcasting & Electronic Media cited Nina as an example of a "vamp" archetype, a display of hostile sexuality in character design, in particular due to her characterization in
Death by Degrees. Describing her as physically representing a
femme fatale due to how her skintight attire illustrated her as using her body as "both object and weapon" against multiple male enemies, the authors pointed out in contrast her narrative never had her employ her sexuality as a means to an end. Instead of being explored, they felt her sexual display was "paper thin", and while she was portrayed with masculine traits of power and violent actions they saw it as undermined by her body becoming more exposed as the game progressed. They were also critical of her negative reactions towards others in the game that tried to lean on her for emotional support, feeling it painted her as an "unfeeling
cyborg more than a human with her own feelings or objectives". ==References==