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Ninja JaJaMaru-kun

Ninja JaJaMaru-kun is an action-platform video game developed and published by Jaleco for the Family Computer. It was released in Japan on 15 November 1985, and was ported to the MSX in 1986. The MSX version was released in Europe as Ninja II, being marketed as a sequel to Ninja-kun: Majou no Bouken, a game that used the name Ninja for its European MSX release.

Gameplay
In Ninja JaJaMaru-kun, the player takes control of JaJaMaru, who sets out to rescue Princess Sakura from the pirate lord Namazu Dayuu, or "Catfish Pirate". JaJaMaru can run, jump, and throw shurikens at enemies, all of which are taken from Japanese folklore and are introduced before a level begins. Each level has eight enemies total, who give chase to JaJaMaru if he occupies the same floor as them. Defeating enemies will cause their spirit to appear and ascend to the top of the screen, which can be grabbed for additional points. Once all the enemies are defeated, JaJaMaru moves onto the next level. JaJaMaru can destroy bricks scattered in levels, some of which yield power-ups when destroyed. These include a cart that temporarily makes JaJaMaru invincible, a bottle that allows him to walk through enemies, a red ball that increases speed, coins that yield extra points, and 1UPs. Some bricks contain bombs which will kill JaJaMaru if he touches it. Collecting three different power-ups will summon a giant frog named Gamapa-kun, who JaJaMaru will ride and be completely invincible and be able to eat any nearby enemies. During levels, Sakura will sometimes drop flower petals that can be collected for points, while Namazu will drop deadly bombs. Collecting three petals will transport JaJaMaru to a bonus level, where he must throw shhurikens upward towards Namazu while avoiding his bombs. Bonus points are awarded for hitting Namazu, while hitting a bomb will send the player to the next level instead. ==Development and release==
Development and release
Ninja JaJaMaru-kun was developed and published by Jaleco for the Family Computer in Japan on 18 November 1985. The game is a spin-off of Ninja-Kid (1984), an arcade video game originally developed by Japanese company UPL, known for games such as Atomic Robo Kid. The name is believed to come from the name of a character from the Japanese educational show Okaasan to Issho, who was named "Fukurokouji JaJaMaru". A Nintendo VS. System port was released by Jaleco for arcades in April 1986. is a remake of Ninja JaJaMaru-kun released in Japan on 15 April 1999, by Jaleco for the WonderSwan. It is an enhanced version of the original Famicom game with better control, though it uses monochrome graphics due to being an original WonderSwan game. Ninja JaJaMaru-kun was added as a playable game to the Nintendo Classics service in May 2021. ==Reception==
Reception
By April 1986, it had sold nearly 1 million units, becoming one of the best-selling Family Computer games. Digital re-releases of Ninja JaJaMaru-kun have received a mediocre reception. GameSpot criticized the game for its simplicity and lacking in its gameplay, which they attributed to the lack of variety between levels and for the intelligence of the enemies remaining the same as the game progressed. They said that it had several cute touches, such as the Catfish Pirate laughing at the player at the beginning of each level, and that the music, while repetitive, was catchy and memorable. ==Notes==
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