Reviews Fallout 3 was well received by critics.
1UP.coms Demian Linn praised its open-ended gameplay and flexible character-leveling system. While the V.A.T.S. system was called fun, enemy encounters were said to suffer from a lack of precision in real-time combat and little variety in enemy types. The review concluded,
Fallout 3 is a "hugely ambitious game that doesn't come around very often."
IGN editor Erik Brudvig praised the game's "minimalist" sound design, observing how "you might find yourself with nothing but the sound of wind rustling through decaying trees and blowing dust across the barren plains ...
Fallout 3 proves that less can be more." The review noted that the "unusual amount of realism" combined with the "endless conversation permutations" produces "one of the most truly interactive experiences of the generation."
Tim Cain,
Fallout and
Fallout 2 game director, praised the art direction and the attention to details but did not like the way the endings were not enough constructed around player's actions and decisions. He was also critical of how
Fallout 3 recycled plot elements from the first two games, such as Super Mutants and the Enclave, saying that if his company,
Troika Games, had acquired the license, he would have come up with a completely original story for the East coast.
Chris Avellone,
Fallout 2s main writer, described the game as having "enough options and tools at disposal to was having fun no matter what the challenges", praising the immersion in
Fallouts world, the success in carrying on the legacy of the previous two games, and the fulfilling open-world component; he criticized the writing of some characters and some of gameplay's choices in balancing the skills of the
player character. Will Tuttle of
GameSpy commended the game for its "engaging storyline, impeccable presentation, and hundreds of hours of addictive gameplay." Although
Edge awarded the game 7 out of 10, in a later anniversary issue it placed the game 37th in a "100 best games to play today" list, saying "
Fallout 3 empowers, engages and rewards to extents that few games have ever achieved." Some criticisms concerned the bugs in regards to the physics and crashes, some of which broke quests and prevented progression. as is the ending.
Edge stated that "the game is cumbersome in design and frequently incompetent in the details of execution", taking particular issue with the nakedness of the
HUD, the clarity of the menu interface, and that the smaller problems are carried over from
Oblivion.
Edge liked the central story but said "the writing isn't quite as consistent as the ideas that underpin" and that the "voice-acting is even less reliable." Notorious for their support of the series' first two games,
Fallout and
Fallout 2, members centered on one of the oldest
Fallout fansites,
No Mutants Allowed, have criticized departures from the original games' stories, gameplay mechanics and setting. In response,
James Stephanie Sterling of
Destructoid called fan groups like
No Mutants Allowed "selfish" and "arrogant", stating that a new audience deserves a chance to play a
Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market. Luke Winkie of
Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of
Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else. It was awarded Game of the Year by
Gamasutra,
GamesRadar+, GameSpy,
IGN, and
UGO Networks. The game also won Xbox 360 Game of the Year from GameSpy,
IGN, and
Official Xbox Magazine, and PC Game of the Year from
GamePro, GameSpy,
GameSpot, and
GameTrailers. At the 2009
Golden Joystick Awards,
Fallout 3 won Ultimate Game of the Year. It also won Game of the Year along with Best Writing at the
Game Developers Choice Awards. During the
12th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences awarded
Fallout 3 with
Role-Playing Game of the Year and
Outstanding Achievement in Original Story, and nominated it for
Overall Game of the Year, Computer Game of the Year, Console Game of the Year,
Outstanding Achievement in Game Direction,
Outstanding Achievement in Game Design, and
Outstanding Achievement in Gameplay Engineering. ==Legacy==