In Stars and Time received "generally favorable" reviews from critics, according to
review aggregator website
Metacritic.
TechRadar reviewer Catherine Lewis stated it stuck with her "for a very long time after playing" and Izzy Parsons of
RPGFan described it as a "a must-play for fans of quirky indie games" but "repetitive more often than I would like". The narrative was praised by reviewers. Parsons described the narrative as the "true heart of the game" and "wonderfully heartfelt and thematic", and Sam Wachter of
RPGamer lauded its "powerful twist". The writing was described by Lewis as being "delivered flawlessly" and having characters portrayed "in ways that brilliantly convey their differing personalities".
Nintendo Life writer Em Stonham praised the
worldbuilding, recommending the game to fans of
Undertale and
EarthBound. Reactions to the looping mechanics were mixed. Jenni Lada of
Siliconera praised the option to skip forward during repeated dialogue, calling the game "considerate of your time". Lewis stated that the loops were not overly repetitive, but found some of the required backtracking tedious. Conversely, Parsons criticised the game for causing "a feeling of being stuck" but noted that it fit the story: "as Siffrin is getting frustrated with the loops, so too is the player".
Nintendo World Reports Jordan Rudek stated that the repetition was "fairly tedious" and difficult to keep track of, but somewhat alleviated by changes in dialogue, while Katharine Castle of
Rock, Paper, Shotgun called it "unsatisfying filler". Wachter said the repetitive nature of looping could be "exhausting" and a "punishment" but conceded that it made progressing "incredibly rewarding". The combat also received a positive response; Stonham said that it was entertaining and could become surprisingly challenging, and Lewis described the jackpot system as "incredibly satisfying". Parsons and Castle also praised the game's battles, but criticised them for remaining the same throughout different loops, claiming that they eventually encouraged the player to skip them or use the escape button. The game's art direction was largely praised; Parsons described the illustrations as "beautifully drawn", and Wachter said that the enemies were "distinctive and full of personality" and the monochromatic palette was "a bold and interesting choice" that thematically cohered with the narrative. Lada described the colour scheme and
user interface design as effective. IGN's Rebekah Valentine described the game as one of their favourite RPGs of 2023, and Izzy Parsons, of the gaming news site RPGFan, included it as one of their favourite games of the year. It was an Honorable Mention for both the
Nuovo Award and the
Seumas McNally Grand Prize at the 2024
Independent Games Festival Awards, and it was also nominated for "Emotional Impact" at the Indie Game Awards. == Notes ==