The primary criticism when the Olympic Esports Series was announced was the IOC's choice of game titles, with only
Gran Turismo and
Just Dance having significant global recognition and
Power Pros within Japan. The list of nine initial titles was described by
Polygon as "odd", although the IOC's explanation was that the games chosen aligned with the Olympic Values and were proposed by international sports governing bodies. Many involved with the esports industry were unhappy with the game list, with
The Guardian quoting a digital agency representative as saying: "Last week’s announcement left us feeling disappointed and, honestly, a little embarrassed. Instead of working with existing game publishers or well-established tournaments, it seems that the Olympic committee has instead decided to use this event as a marketing vehicle for brand-new, poorly thought out, unlicensed mobile games." Gaming and esports website
Dexerto reported on the online reaction, which saw esports fans responding negatively to the IOC's announcement on Twitter, describing the list of games as an "out-of-touch lineup". Some of the criticism, from Western fans, was also directed at the fact that many of the games selected were mobile titles. In a video segment,
IGN called it "the dumbest Olympic esport". After the conclusion of the first event, the lack of participation from African players was criticised, with an opinion piece in Kenya's
Daily Nation questioning the decision of the IOC to use online qualifiers for the Olympic Esports Series, due to connectivity and stability issues in Africa which make staying connected to servers a "logistical challenge". == Olympic Esports Games==