Giles Williams began work on
Oolite for
Mac OS X in 2003. In July 2004,
Oolite v1.0 was released but remained in active development for a long time afterwards. By September 2005, Mac
Oolite had reached v1.52, and a
Linux port was released, closely following the Mac OS X developments since. In March 2006, the
Windows GNUstep port was released. Ports are also available for
SGI IRIX and
FreeBSD on Intel architectures. Most ports include the same functionality except for the Mac OS X version which includes additional support of native Mac OS X features (such as integration with iTunes, Spotlight and Growl support). In October 2006, after releasing the stable 1.65 version, Williams announced he would stop developing
Oolite after implementing updated
OpenGL shader functionality. However, the project stalled. On 27 February 2007, the project was
relicensed under the
GPL-2.0-or-later. On 27 May 2012, a new stable version, v1.76.1, was released. This is a bug-fix update to
Oolite 1.76. It does not add new features. On 16 August 2012, a trial deployment version of v1.76.1 was released. The purpose of the release is to evaluate ''Oolite's'' Deployment configuration, which is the way upcoming stable releases are expected to be made. On 8 January 2013, a new test deployment version, v1.77, was released. This version comes with new features and improvements over previous releases. On 1 October 2013 a new test deployment version, v1.77.1 was released. This is a bug-fix update to
Oolite 1.77. It does not add new features. On 30 June 2014 a new stable version, v1.80 was released, to replace 2012's v1.76.1. It adds many new features, including greatly improved AI, an updated core shipset and an Expansion Pack management system. On 27 May 2015 a new stable version, v1.82 was released. AI and the Expansion Pack Management System were further improved, and combat reworked to make the early game a bit easier for beginners, while still allowing plenty of challenges in the later game. Graphics and interfaces were upgraded, with the main improvement being the fully zoomable and scrollable galaxy map, which replaces the separate short-range and long-range charts. Improvements were made to multi-monitor support, explosion graphics, and planet textures, and a "field of view" setting introduced to Game Options. A Scenario Support System was introduced, essentially allowing people to rewrite the galaxies, ships, equipment and rules to make their own new space game using the
Oolite engine. On 21 July 2016, version 1.84 was released. The main additions are listed as : Mobile external view camera, multiple lasers now available to all ships, improvements to the Galactic Chart interface, improvements to overall presentation and UI. On 25 October 2017, version 1.86 was released. It features a new terrain generation algorithm for more realistic looking land sections, adds cloud layers and adjusts ambient lighting for an overall more aesthetically pleasing result. The maximum resolution the game can support has been increased to 8K UHD levels. Other additions are high-DPI support on Windows, the ability to load expansion packs over HTTPS, the ability to use the mouse wheel for speed control when piloting ships using a mouse (Windows / Linux), and an Easy Start scenario for commanders who struggle to get their Lave-based MkIII combat-ready. On 28 October 2018, version 1.88 was released. It features a significantly revamped graphics and lighting system. Modern lighting techniques have been deployed, applying physically accurate and energy conserving models for specular reflections on both ships and planets. Visual effect entities can now utilize transparency while the planet atmospheres have received an eye-catching makeover as well. This fusion of physically based rendering techniques and effects produces spectacular Oolite visuals that have never looked better. The new lighting system also works in favor of Oolite's materials system, enabling the creation and usage of materials not possible before. On 30 August 2020, version 1.90 was released. It features a much improved graphics environment, with special attention paid to planets. Atmosphere appearance on planets is now configurable and custom planets now support normal, gloss and illumination maps. Further graphics improvements include filmic tone mapping, Oren-Nayar diffuse light model, increased light source radiance for better visibility of objects in space and more. Additionally, weapons now have individual sounds assigned to them, while scripts have even more properties available for access. On 4 February 2026, version 1.92 was released for PC and Linux; this version officially drops support for macOS. The Windows port now has the ability to render in HDR (High Dynamic Range) to support wide color range, substantial improvements to the rendering engine, with a new framebuffer pipeline with full-scene ACES tonemapping, Bloom effects, and Specular Anti-Aliasing to eliminate shimmering. There's support for new Color Blind Support modes, and Expansion Manager "Update All" and category filtering features for easier mod management. Further improvements to stability were also made. Making the game's debut on the
Microsoft Store and
Flathub, this version is the one currently recommended by the Oolite dev team. == Gameplay ==