Moon Studios' first game,
Ori and the Blind Forest, was both a critical and commercial success, but Daniel Smith observed that players asked for more
Ori, as they were able to complete the game in about eight hours. Smith said their team looked at how they could expand the game both in scale and in scope, while maintaining narrative continuity. As
Blind Forest ended with Ori returning Sein, an entity from the Spirit Tree that granted Ori several of their combat abilities, back to Nibel's Spirit Tree, the team was tasked with discovering a new type of melee-focused combat for Ori with projectile-aiming aspects, which informed the story's development. This also was used to help with the programs used develop the more flexible and streamlined processes for the cinematics of the game.
AM2R developer Milton Guasti joined the team for supporting level design, and part of the level design included recreating the original
Blind Forest map within the
Will of the Wisps world and wrapping more levels around it. The Moon Studios team, originally about 20 at the time of
Blind Forest release, expanded to 80 by the time
Will of the Wisps was completed, but as with the first game, the team remained highly decentralized across the globe with few members working in the same common location and most working from home offices. Due to the increased scope, which Smith estimated was three times larger than
Blind Forest, the game's development took longer than planned, resulting in a few delays. Smith said part of this is functionally tied to the nature of Metroidvanias: "Everything is so interconnected that if you change one aspect of the game, it's just inevitable that it's going to influence the rest. It just takes time to make an experience where we feel it's reached that polish that people want to enjoy." A second trailer was revealed a year later at
E3 2018 with a planned 2019 release date. By
E3 2019, a new trailer affirmed that the game had been delayed but with a planned February 11, 2020 release date. A final delay of one month was announced with the game's final release trailer at
The Game Awards 2019, setting the release date of March 11, 2020. Xbox Game Studios announced a Collector's Edition on the same day which includes a piano collections music CD, a steelbook, premium packaging, an art book and an original soundtrack music
MP3 download alongside the game disc.
Ori and the Will of the Wisps was released for Xbox One and Windows 10 on March 11, 2020. and both versions were added to Microsoft's
Xbox Game Pass program on launch. Smith said that being included on Game Pass was a net benefit for them: "I think Game Pass is a great vehicle to get what we've created into more gamers' hands and, ultimately, I think it's really healthy for the
Ori IP, it's really healthy for Moon, it's really healthy for Xbox, for more people to play
Ori." a physical version of the game and its predecessor were released December 8, 2020. During Microsoft's
Xbox Games Showcase in July 2020, it was announced that the game would get an optimized version, running in
4K resolution at 120
frames per second, for the
Xbox Series X (and later confirmed for the
Xbox Series S) that was released on November 10, 2020. == Reception ==