Ori and the Blind Forest was developed by Moon Studios, a worldwide collaboration of designers and programmers who had been working on the game for four years before it was released, with Microsoft acquiring the game about a year after development started. One of the lead team members is
Thomas Mahler, an artist formerly working with
Blizzard Entertainment. Gameplay programmer David Clark described the team as being inspired by current and classic adventure games, notably the
Rayman and
Metroid franchises, and that
Ori is intended as a "love letter" to those games. The art style is meant to appear hand-drawn, similar to the more recent
Rayman titles that utilize
Ubisoft's UbiArt graphics engine; the game instead uses the
Unity engine. , there has been no further announcement on the status of the Xbox 360 release and has been considered cancelled. Specifically, it adds in "easy" and "hard" difficulty levels, which alter health and damage inflicted by enemies, and "One Life" mode; it enables fast travel between spirit wells to help traverse the game's world and it enables full backtracking through the map. This version was released on March 11, 2016 for Xbox One, on the one-year anniversary of the game, while the Windows version was released shortly afterwards on April 27, 2016. Those who have already purchased the original game are able to upgrade to the Definitive Edition. In May 2016,
Nordic Games announced that they had partnered with Moon Studios and Microsoft to release a retail version of the Definitive Edition for Windows. It was released on June 14, 2016. Following from Microsoft's working relationship with Nintendo after the release of
Minecraft and
Cuphead for the
Nintendo Switch and the
Banjo-Kazooie series receiving representation in the Switch crossover title
Super Smash Bros. Ultimate, The Definitive Edition for Nintendo Switch was announced during Nintendo's Indie World showcase and was released on September 27, 2019. ==Reception==