; cascade : Cards are built on one another, starting from the bottom up. Each card's value and suit is face up, and should be able to be viewed by the player. However, only the top card is available for play. It is most commonly found in addition games. ; cells : In computer games, such as
freeCell, cells allow only one card at a time to be placed in them. Any card can be put in a cell. Same as
space and formerly known as a
depot. ; chockered : See
blocked. ; chocker, chockering : To become, or becoming,
chockered or
blocked. ; closed : A game of incomplete information in which cards that cannot be played are discarded to a
wastepile. See also
open and
half-open. ; color, colour : In
French-suited packs there are two 'colours':
red, i.e. the
suits of
Hearts and
Diamonds, and
black, i.e. the suits of
Clubs and
Spades. ; column : A line of cards extending towards the player and usually
spread, i.e.
overlapping so that all are identifiable, but only the
topmost card is
exposed and therefore
available. ; come out, out : A game is 'out' or said to 'come out' when the player achieves its objective. See also
get out. ; court card : Picture card. The picture cards or face cards, being dressed in costume, were originally called coat cards. They are the King, Queen and Knave or Jack. ; covered : A card is covered when another card lies wholly or partially over it. It is not normally
available. Also buried. ; crown : A
suite or
family is 'crowned' when the last card, often the King, is played to it. == D ==