1984–2005: Intelligent Systems founding, Paper Mario, and The Thousand-Year Door '' inserted in a
Nintendo 64 Intelligent Systems was founded after Tohru Narihiro was hired as an employee by
Nintendo to port games on the
Famicom Disk System to cartridges in the 1980s. Narihiro went on to develop successful games in the
Wars and
Fire Emblem series, which allowed him to expand his company with additional artists and developers. , was originally planned to be a sequel to
Super Mario RPG, Super Mario RPG 2, used a similar graphics style to its predecessor, and was to be released on the
64DD, a disk drive add-on for the Nintendo 64. Naohiko Aoyama, the game's art designer, At the 2003
Game Developers Conference, Nintendo announced a direct sequel to the previous game,
The Thousand-Year Door. The game had a playable demo at
E3 2004, and was released worldwide later that year
2006–present: Change in genre, concepts, and philosophy The series underwent changes in an attempt to reach new and various audiences. For
Super Paper Mario, game director Ryota Kawade wanted to surprise fans of the series with new concepts that did not appear in the previous games. When the idea of being able to alternatively switch from 2D to 3D was conceptualized, he presented the idea to the new producer, Tanabe. When Tanabe approved, they both agreed that the idea would work well as an
action-adventure video game rather than an RPG, and real-time combat was also introduced to fit the idea. Despite the changes, Tanabe asked the writers to keep the plot similar to a role-playing game's.
Super Paper Mario was announced for the GameCube at
E3 2006, but it was ported to the
Wii in mid-2006 before being released in April 2007. Since the game was intended to be played on a GameCube controller, it did not take full advantage of Wii's new motion controls. but its title was not announced until
E3 2012, and the game was released later in the year. As Miyamoto was no longer the series producer, he asked the developers to not create any new characters and instead use established pre-existing ones in the
Mario franchise; Nintendo's
intellectual property team enforced this statement into future games in the series.
Paper Jams development was mainly inspired by
Sticker Star. AlphaDream wanted to use a third button to control a third character in their newest game, and felt Paper Mario would fit the role. Every game in the series from
Color Splash onward has a white paper outline around Mario; the developers of
Paper Jam needed to differentiate the characters from the separate series. Producer Kensuke Tenabe limited the variety of character designs and continued to exempt original characters, out of respect to series creator Shigeru Miyamoto. The game received negative reception afterwards, as fans were frustrated the series was following an action-adventure genre format like
Sticker Star. Tanabe mentioned that
Mario & Luigi would replace
Paper Mario as the RPG series and Tabata noted that the
Paper Mario series would focus more on non-RPG elements, such as "puzzle-solving" and "humor", to differentiate the two. The game released worldwide in early October 2016 and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the announcement of the Nintendo Switch prior to its release.
Paper Mario: The Origami King was planned to be announced for the
35th anniversary of
Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year. Soon after the game's ROM was leaked, the game released worldwide in mid-July 2020.
The Origami King is the first game in the series that Miyamoto was not actively involved with. Despite the appearance of some iconic characters from the mainline Mario series and the return of allies, critics were still disappointed in their lack of role in the plot and other gameplay aspects. The game features large overworlds instead of linear-based levels in the previous games. In a 2020 interview with
Video Games Chronicle, Tanabe reaffirmed from previous interviews that while he makes note of general criticisms, he makes sure not to ignore "casual players" and new fans of the series. With this in mind,
The Origami King greatly focused on puzzle-solving. Tanabe said that he could not satisfy every fan amidst the core veterans and casual players, and instead attempted to gravitate towards new concepts, which is why
The Origami King used origami as a new paper-like theme. Tanabe explained how the game's writing was kept broad in its context and format so it could be understood by other ages and cultures. He has since kept away from a complicated plot due to how it "led the game away from the
Mario universe", Tanabe also noted that since
Sticker Star it was "no longer possible to modify Mario characters or to create original characters that touch on the Mario universe." Nintendo announced a remake of
The Thousand-Year Door, releasing on the Nintendo Switch in May 23, 2024. It features remastered HD graphics, and retains the arts and crafts visual style that was established in
Color Splash and
The Origami King. == Reception and legacy ==