Dimensions After Lewin's early research on PDM in 1947, scholars started to explore different dimensions of PDM. In 1988, it was indicated that six dimensions of PDM had been recognized and analyzed. Those six dimensions are as follows: • Participation in work decisions: Characterized as formal, long-term and direct participation. The content in this dimension focuses on work, e.g. task distribution, organizational methods of the task. •
Consultative participation: Same to the previous one except it has lower level of influence in decision-making. • Short-term participation: Employees’ participation is temporary, ranges from sessions of several hours to campaigns of several days. It is recognized as formal and direct. • Informal participation: Could happen in
interpersonal relationships between employers and employees. Usually no fixed rules and specific contents are decided in advance. • Employee ownership: Formal and indirect participation. Although subordinates have the chance to participate in decision-making, usually the typical employees cannot. • Representative participation: Measured as formal and indirect. In organizations, the degree of the influence is medium as representatives playing a role that mediate between typical employees and superior. Based on previous literature, Black and Gregersen also defined six different dimensions of PDM—rationale, structure, form, decision issues, degree of involvement and decision process—which can be seen in the table below:. Additionally, employee outcomes can also be evaluated according to six criteria: • Rationale: No distinct relationship with performance. However, high level of
self-efficacy contributes to higher performance. • Structure: Informal PDM encourage job satisfaction, likewise higher level of commitment and motivation. • Form: Direct PDM is more effective than indirect PDM. The greater influence enhances work satisfaction. Whereas the power range of indirect PDM could vary from partial to decisive. • Decision issues: The major issue relevant to decision contents is the skills and knowledge owning by employees. Relevant knowledge brings higher decision quality and efficiency; participants achieve "value attainment",. thereby raising performance and satisfaction. • Degree of involvement: Higher degree of involvement leads to greater control and then encourages employees’ performance and satisfaction. • Decision process: Planning task implementation is key to improving performance.
Foresight Some important constraints: • Foresight is a personal skill and so repetition should involve the same individuals (not institutions), which is not compatible with the people (rapidly) moving within and between organizations. • Foresight is often still a voluntary or peripheral job (i.e. few people make foresight their
core business), which demands great efforts of organizations and individuals. This may be done once, but not at a regular basis. • Foresight is often made at particular moments in time, which may help to converge the general attitude of the network. According to Ziegler, long-term vision is developed at critical historical moments (
the year 2000,
the ecological crisis, the re-organization of a business, etc.). Obviously, these are not very likely to be formalized. • The results of a foresight are very often only indirectly visible in the follow-up in policy and management. Especially in a large exercise, it is very unlikely that individuals will find justice done to their ideas unless a serious consensus is reached. • Furthermore, because of the representation dilemma, it is unlikely that binding conclusions will be drawn from any similar activity. Hence, participants will not find any direct feedback and may lack the motivation to invest a second time.
Diamond model According to Oostvogels' review of the book "''Facilitator's Guide to Participatory Decision-making"'' by Sam Kaner et al., the book is based on a concept called "The Diamond of Participatory Decision-making" which "... is a schematic representation of the different stages in time through which a team has to move in order to develop a solution that is satisfactory to all."
Vigilant interaction theory According to Papa et al., the vigilant interaction theory states that the quality of the group as a decision-making team is dependent upon the group's attentiveness during interaction.
Critical thinking is important for all group members in order to come up with the best possible solution to the decision. Four questions that should be asked: • Analyze the problem – What needs to be fixed? • Think of objectives – What are we trying to accomplish with this decision? • Discuss choices – What possible choices can be used? • Evaluate – After coming up with choices, what are all of the positive and negative aspects of each?
Role of information To make a good decision, there needs to be a good amount of information to base the outcome on. Information can include anything from charts and
surveys to past sales reports and prior research. When making a decision primarily based on the information you are given from your organization, one can come to a conclusion in four different ways. •
Decisive – Little amount of information and one course of action. Decisions are made fast, direct, and firmly. •
Flexible – Little information available, but time is not an issue and they come up with many different courses of action. •
Hierarchic – Much information available, but one course of action is made. •
Integrative – Much information is available, and many decisions are made out of it.
Role of technology A new kind of participative decision-making is communication through the computer, sometimes referred to as "Decision-making through Computer-Mediated Technology". Although a relatively new approach, this way can involve endless possibilities in order to reach a major organizational decision. There is a significant increase in more active and equal member participation. Individuals can talk to many other individuals at any time, regardless of geographic location and time zone. An organization can come together on a virtual site developed to make it easier to share ideas, share presentations and even have a chat room where anyone can add their input. Through a
chat room, members of the organizations are able to see what everyone says and no one is blocked from offering their ideas. This method also allows for a convenient
archival of past decision-making activities. Some disadvantages of computer-mediated meetings are that sometimes feedback can be slow or there can be many conversations under way at the same time, causing confusion.
Flaming (Internet) is another computer-mediated problem which occurs when a person uses inappropriate behavior or language while interacting with another person online. Additionally, members also feel less personal and related to their team members. ==Applications==