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Patapon

Patapon is a 2007 rhythm video game developed by Pyramid and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable. The game's unique genre was described to be a combination of rhythm and strategy. Its concept and design were conceived when game designer Hiroyuki Kotani discovered the Patapon designs from French artist Rolito's personal website. The name Patapon was created by Rolito and was inspired by an old French song for children. Kotani chose the name because it sounded similar to marching and drumming. The game was released in Japan in December 2007 and in February 2008 in North America and Europe.

Gameplay
In Patapon, the player takes the role of a deity worshipped by an anthropomorphic eye-ball army known as Patapons. The Patapon village named "Patapolis" serves as the main hub, allowing the player to revive fallen troops, select missions, and play minigames. Before each mission, the player can choose up to three different units for battle with the banner-wielding Hatapon as the leader of the units. There are eight possible units to choose from: The shield and sword-wielding Tatepons, the spear-wielding Yaripons, the bow and arrow-wielding Yumipons, the cavalry lance-wielding Kibapons, the heavy club-wielding Dekapons, bird-riding Toripons (only in Patapon 2), magic-wielding Mahopons (only in Patapon 2 onwards), and Tuba-wielding Megapons. Each unit can have a maximum of three or six troops depending on the type of Patapon. During missions, the player can command the Patapons by inputting specific sequences using the face buttons on the PSP, each representing a drum. These sequences can command the tribe to move forward, attack, defend, and other actions. A pulsating border signals the player at what rhythm to input the commands. Successfully entering a proper sequence in sync with the rhythm will lead the tribe into a "Fever" increasing their attack and defensive bonuses. Fever can be accomplished by maintaining a combination of 10, or achieved early if a combination is 3 or higher and the command was performed perfectly in sync. If the player ceases to command the Patapons or inputs the commands off-beat of the border's rhythm, the combo and fever will be lost. During fever, Miracles can be performed that affect the weather. Examples include summoning rain to cool a scorching desert or summoning strong winds assisting in the range of the Yumipons' arrows. Once a mission is complete, the player can return to an earlier mission to acquire additional resources and equipment to build up their troops before a larger battle. Materials, weapons, armour, and a currency known as "Ka-ching" can be gained by fallen enemies to fortify the player's troops. If a Patapon is defeated in battle, it will drop a cap that can be used to revive the Patapon once the mission is completed. If the cap is not retrieved during the mission, the Patapon is permanently lost. New Patapons can be created in the Patapon village using the tree of life and requires Ka-ching and materials such as sticks, stones, and branches. Using rarer versions of those materials creates stronger variants of the Patapons. ==Plot==
Plot
Patapon follows the tribe of the eponymous eyeball-like creatures, Patapons. In the distant past, the Patapons were a flourishing nation led by their deity, the Mighty Patapon, on a journey to Earthend to gaze upon an enigmatic object known as "IT". The Patapons at one point were banished to the desolate frontier by their sworn enemy of similar eyeball-like creatures known as the Zigotons. The game begins with the Mighty Patapon reuniting with the banner-wielding Hatapon. The Mighty Patapon is led back to the remnants of the tribe to resume their journey to Earthend. The Patapon face large enemies throughout their travels and re-encounter the Zigoton empire. The Zigoton general, Gong the Hawkeye, challenged the Patapons multiple times by provoking them using Patapon hostages and eventually having a final duel. Shortly before his death, Gong reveals to them that the Zigotons have their version of the prophecy foretelling that the world will fall into chaos when the Patapons gaze at "IT". As the Patapons progress on their journey, many of the Zigoton warriors sell their souls to the dark forces in exchange for power in an attempt to defeat them. Eventually, the ruler of the Zigotons, Queen Kharma, sells her soul in a final effort to destroy the Patapons. When she is defeated, a gateway to the Dark World unleashes the ancient demon, Gorl. The Patapons manage to defeat Gorl and reach the coastline to witness the sunrise which they assume is Earthend and "IT" respectively. However, unfulfilled by the anticlimactic end of their journey, they realize the rising sun is not "IT" and they have not reached Earthend. Queen Kharma joins the Patapons and admits that the Zigotons also fooled themselves into believing the sun was "IT". The game concludes with the Patapons and Zigotons working together to build a ship. ==Development and release==
Development and release
Patapon was developed by Pyramid, produced by Japan Studio, and designed by Hiroyuki Kotani. == Reception ==
Reception
Patapon received "generally favorable reviews" according to review aggregator website Metacritic. ==Sequels and legacy==
Sequels and legacy
Patapon inspired two sequels for the PSP titled Patapon 2 and Patapon 3, becoming the first entry in a trilogy. Patapon 2 was released in Japan on November 27, 2008. After launching into early access on September 19, 2025, the game is scheduled to be fully released on July 16, 2026. == Notes ==
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