RenderMan used the
RenderMan Interface Specification (RISpec) to define cameras, geometry, materials, and lights. This specification facilitated communication between 3D modeling and animation applications and the
render engine that generates the final high-quality (HQ) images. In the past, RenderMan used the
Reyes Rendering Architecture. The Renderman standard was first presented at 1993
SIGGRAPH, developed with input from 19 companies and 6 or 7 big partners, with
Pat Hanrahan taking a leading role.
Ed Catmull said no software product met the RenderMan Standard in 1993. RenderMan met it after about two years. When Pixar started development,
Steve Jobs described the original goal for RenderMan in 1991: During this time, Pixar used the
C language for developing Renderman, which allowed them to port it to many platforms. RenderMan 19 had the new
RenderMan Integrator System (RIS) and could use
Monte Carlo path tracing to generate images. With RenderMan 27, XPU (extreme processing unit) is the main renderer, set to replace RIS (now in maintenance mode). ==Awards==