The Minish Cap was the best-selling game in its debut week in Japan, selling 97,000 copies. It became the 62nd best-selling game of 2004 with 196,477 copies, and had a total of 350,000 copies overall in the country. In North America,
The Minish Cap sold 217,000 copies in its debut month of January 2005, being the fourth best-selling game of the month. It remained among the five best-selling games in February and March.
The Minish Cap closed the year as the seventh best-selling game of 2005. By March 2005, the game already had sold 1 million units worldwide. In the United States alone,
The Minish Cap sold 680,000 copies and earned $21 million by August 2006. During the period between January 2000 and August 2006, it was the 37th highest-selling game launched for the Game Boy Advance, Nintendo DS or
PlayStation Portable in that country. The game ended up selling 1.76 million copies worldwide. The game received critical acclaim.
IGN praised the game for continuing the legacy of the successful series, while
GameSpot also praised the game for this aspect, saying that "classic
Zelda gameplay and flavor will please fans". Despite the criticism of the dungeon lengths,
1UP.com praised the dungeon design, proclaiming it as superior to that of other
Zelda games. The main criticism of the game among reviewers is the length of the game.
Eurogamer says that "it's too short", while
RPGamer state that "the typical player can fly through the game's six relatively short dungeons in about ten hours". There are also various other complaints from reviewers:
IGN claims that the kinstone system is overly repetitive; and
RPGamer details the game's low
difficulty level as a disadvantage.
The Minish Cap received an average score of 90 percent from
GameRankings, a site that compiles media ratings from several publishers to give an average score. == Notes ==