Agawan base (lit.
catch and own a corner): the
it or tagger stands in the middle of the ground. Players in the corners try to exchange places by running from one base to another. The
it tries to secure a corner or base by rushing to any of those when it is vacant. This is called "
agawang sulok" in some variants, and "bilaran" in others.
Sekyu base or Moro Moro Sekyu base is a version of Agawan Base without score limits. Each two teams has a "'base'" which can be any object like a tree or a post and in order to win, the players have to touch the enemy's base and say "'Sekyubase!'" before getting touched by the enemies. Players out in the open are vulnerable to getting captured by the enemy players unless they touch their home base and try capture them back by saying "'Sekyu'". Captured players have to hold on to the enemy's base and form a human chain reaching towards the allies as touching the hand of the person at the end of the chain grants as an easier win than touching the base itself. This serves as a balancing mechanism if a team has a lot of captives. If a team scores five points, the game continues. The players can hide near the enemy base and ambush them.
Araw-lilim Araw-lilim (lit.
sun and shade): The
it or tagger tries to tag or touch any of the players in the light.
Bahay-bahayan Players make imaginary houses using curtains, spare wood, ropes, or other items. They assign each individual what they wanted each implement to be, to not be caught by him.
Iring-iring Iring-iring (lit.
go round and round until the hanky drops): After the
it is determined, he/she goes around the circle and drops the handkerchief behind another player. When the player notices the handkerchief is behind them, he or she has to pick up the handkerchief and go after the
it around the circle. the
it has to reach the vacant spot left by the player before the
it is tagged; otherwise, the
it has to take the handkerchief once more.
Kapitang bakod Kapitang bakod (lit. ''touch the post, or you're it!
or hold on to the fence
): When the it'' or tagger is chosen, the other players run from place to place and save themselves from being tagged by holding on to a fence, a post, or any object made of wood or bamboo.
Langit-lupa Langit-lupa (lit.
heaven and earth) one
it chases after players who are allowed to run on level ground ("lupa") and clamber over objects ("langit"). The
it may tag players who remain on the ground, but not those who are standing in the "langit" (heaven). The tagged player then becomes
it and the game continues. In choosing the first
it, a chant is usually sung, while pointing at the players one by one:
Langit, lupa impyerno, im – im – impyerno (Heaven, earth, hell, he-he-hell)
Sak-sak puso tulo ang dugo (Stabbed heart, dripping in blood)
Patay, buhay, Umalis ka na sa pwesto mong mabaho ! (Dead, alive, get out of your stinky spot ! ) Another version of the song goes:
Langit, lupa, impyerno, im – im – impyerno (Heaven, earth, hell, he-he-hell)
Max Alvarado, barado ang ilong (Max Alvarado has a stuffy nose!)
Tony Ferrer, mahilig sa buldak (Tony Ferrer is fond of guns!)
Vivian Velez, mahilig sa alis! (Vivian Velez is fond of... Get out!) When the song stops and a player is pointed at, they are "out" and the last person left is the
taya or "it". One variant of choosing "
it is by having players offer a foot instead to form a circle where one uses the offered feet to point at the players. To prevent cheating, some players count to three, four, or five if they stand on the "langit", and can only be stopped if there is another player standing on it. There is a mode called balikbayan. When someone tags you, you can tag them back immediately.
Lagundi A game of Indian influence. It is basically a game of tag, except the players divide into two teams, the
it team members get to hold the ball, passing it between themselves, with the ball touching the head of the other (not
it) team.
Lawin at sisiw (lit.
Hawk and Chicken): This game is played by ten or more players. It can be played indoors or outdoors. One player is chosen as the "hawk" and another as the "hen". The other players are the "chickens". The chickens stand one behind the other, each holding the waist of the one in front. The hen stands in front of the file of chickens. The hawk "buys" a chicken from the hen. The hawk takes the chicken and asks it to hunt for food, and go to sleep. While the hawk is asleep, the chicken returns to the hen. The hawk wakes up and tries to get back the chicken he bought while the hen and other chickens prevent the hawk from catching the chicken. If the hawk succeeds, the chicken is taken and punished. If the hawk fails to catch the chicken, the hawk will try to buy the chicken. This game was created by Cyberkada in 1995. Until the 2020s, it was one of the most popular traditional games in the Philippines.
Patintero Patintero, also called harangang taga or tubigan (lit.
try to cross my line without letting me touch or catch you): Two teams play: an attack team and a defense team; with five players for each team. The attack team must try to run along the perpendicular lines from the home-base to the back-end, and return without being tagged by the defense players. Members of the defense team are called
it, and must stand on the water lines (also "fire lines") with both feet each time they try to tag attacking players. The player at the center line is called "patotot". The perpendicular line in the middle allows the
it designated on that line to intersect the lines occupied by the
it that the parallel line intersects, thus increasing the chances of the runners to be trapped. Even if only one member of a group is tagged, the whole group becomes the
it. Patintero is one of the most popular Filipino street games. It is a similar game to the Korean game
squid and the Indian game
atya-patya. In 1997,
Samahang Makasining (Artist Club), Inc. created time-based scoring similar to that of basketball, and modified the game thusly: Each team is composed of six people (four players and two substitutes). The attacking team is given 20 minutes to cross the perpendicular lines from the home-base to the back-end, and then return. Each team can play for three games. The four horizontal water lines (also "fire lines"), two vertical lines (left and right outside lines) and one perpendicular line in the middle of vertical lines. Each box measures 6 meters by 6 meters. The team can win based on the highest score of one player who reaches the farthest distance. Scoring is two points per line for each of the four lines going away from home-base and three points per line for each of the four lines coming back toward home-base, plus five additional points for reaching home-base. Someone who makes it all the way across and back: (2 points × 4 lines) + (3 points × 4 lines) + 5 points home-base = 25 total points.
Presohan See
tumbang preso and
patay patayan Tumbang preso Tumbang preso or
presohan in
Luzon, and
tumba-patis or
tumba-lata in most
Visayan regions (in English
Hit The Can). This is one of the most popular Filipino street games, played by children using their slippers to hit a can at the center. Like other Filipino games, players (at least three here) take the following roles: one as the
taya (it), who is responsible for guarding the
lata (can), and two others as the players striking. The game is performed by having the players use a
pamato (one's own slipper) to strike the can that is held beside the
taya. The
taya is obligated to catch another player to give them their responsibility of chasing the can. However, the
taya is privileged to do so only if the player is holding a
pamato while approaching when the can is in its upright position. Therefore, while running after another player, the
taya must keep an eye on the can's position. The other spend their time kicking the can and running away from the
taya, keeping themselves safe with their
pamato, since making the can fall down helps another player recover. Having everyone's turns end can become the climax of the game that leads them to panic, since the
taya has all their rights to capture whether or not the players have their
pamato. The mechanics of the game give each side privileges. The
taya starts on one side of the road, while the can is centered on the median. On the other side a line limits the player when throwing. Players can break the rules and be punished by becoming the
taya in several ways: stepping on or outside the boundary line when throwing; kicking the can; striking the can without having oneself reached the line; or touching it. Regional variations, especially those in Visayan regions and
Southern Luzon, add complexity to the part of the
taya. The
taya has to make the can stand upright together with their own
pamato on top of it. The idea is that even when the
taya has already stood the can up, when the slipper falls from the can, they are not allowed to catch any player until the
taya puts it back.
Ubusan lahi Ubusan lahi (lit.
clannicide): One player tries to conquer the members of a group (as in claiming the members of another's clan). Out of five to ten players, a tagged player from the main group automatically becomes an ally of the tagger. The more players, the more chaotic the game and optimal their performance. The game starts with only one
it and then try to find and tag other players. Once one player is tagged, they will then help the
it to tag the other players until no other participant is left. This also is known as
bansai or
lipunan.
Methods of choosing It Sawsaw-suka Sawsaw-suka (lit.
dip it into vinegar): This is sometimes done to determine who is "it" in the game of tag. One player has one or both hands open while the other players tap that person's palms repeatedly with their index finger, while chanting "sawsaw suka mahuli taya!" When the last syllable of the word "taya" is shouted, the person with their hands open quickly closes them and whoever is caught becomes the next "it." After they get caught, everyone else runs while the new "it" chases them. If the is not used in the chasing game, the process simply repeats around the players. The process of tapping the palm emulates dipping food into vinegar, hence the name "sawsaw suka." which means "dip into vinegar." Another variation of the chant goes "sawsaw suka, mapaso taya", or in English "dip into the vinegar, whoever gets burned is it."
Kampihan/Sinong Nag-iiba Players simply put all their hands in then either show their palms up or down. In Kampihan (lit. making
teams), all players with palms up belong to the same team and vice-versa for palms down. If the number of palms up and palms down are not equal, the players do it again. In Sinong Nag-iiba (lit. ''Whoever's different...''), the player who's different from the rest becomes
it. ==Racing games==