The headset connects to the PlayStation 5 console through a single
USB-C cable that negotiates 12 V via
Power Delivery and simultaneous USB 3 data and video via
DisplayPort alt-mode, which enables a simple
plug and play design. The cable length is 4.5 m (14.7 ft). Compared to the first generation PS VR, the headset overall weight has been reduced, The
FOV was also increased to approx. 110 degrees. Additionally, the headset has a cooling system that incorporates a duct and a small fan to cool the onboard
IC chip. In addition to cooling the IC chip, this airflow also provides
ventilation to help minimize the lenses fogging up while the player is wearing the headset. The play area for PS VR2 can be customized using the cameras and the Sense controller. Each display has a resolution of 2,000 x 2,040 pixels and also supports
HDR. These lenses "act on microscopic level to significantly reduce ghosting" and "allow for a beautiful image without sacrificing brightness". PS VR2 has a lens adjustment dial, which allows the headset to accommodate different
IPD measurements. The facial interface of the headset was also designed to be able to accommodate different head shapes and nose sizes, and it can be removed from the PS VR2 headset for cleaning. These are used for
eye-tracking to enable games to utilize
foveated rendering, a performance optimization technique where the render resolution of the game is reduced in areas where the player is not looking. PS VR2 also features headset feedback through a built-in
motor, which provides subtle haptic effects for added immersion, such as "feeling the character's heartbeat or feeling the rush of objects passing close to the head".
Controlling PS VR2 uses the new Sense controllers. The controller is shaped like an "orb or hollowed-out sphere", which is used to ideally place a ring of 14
IR LEDs that is used for tracking its position and orientation. The controller has several features, including key features from the
DualSense controller, like its haptic feedback and adaptive triggers technology. In 2024,
Sony announced that the VR headset will support controller-free hand tracking, just like with the
Meta Quest. A demo for the hand tracking feature was shown off at the
SIGGRAPH annual conference in
Asia. A player wore the headset and squirted water with their index fingers at random coloured blobs. Two titles for PlayStation VR2 now support controller-free hand tracking, which are Waltz of the Wizard by Aldin Dynamics and Masters of Light from Coven SAS. In 2025
Worldwide Developers Conference,
Apple confirmed the Sense controllers is supported with Apple's
Vision Pro mixed-reality headset. ==Games and content==