Scrimmage plays and kickoffs Most standard football plays are considered
scrimmage plays, initiated from a line of scrimmage. Exceptions are kickoffs and try plays (below). Although similar rules apply during a try play, the number of points awarded for each score differs on a try play.
Touchdown (6 points) A touchdown is earned when a player has legal possession of the ball and the ball touches or goes over the imaginary vertical plane above the opposing team's goal line. After a touchdown, the scoring team attempts a try play for 1 or 2 points (see below). A successful touchdown is signaled by an official extending both arms vertically above the head. A touchdown is worth six points, except in the defunct
WFL where it was worth seven points. For statistical purposes, the player who advances the ball into or catches it in the end zone is credited with the touchdown. If a forward pass was thrown on the play, the throwing player is credited with a passing touchdown.
Field goal (3 points) A field goal is scored when the ball is place kicked, drop kicked, or free kicked after a fair catch or awarded fair catch (High School or NFL only) between the goalposts behind the opponent's end zone. The most common type of kick used is the place kick. For a place kick, the ball must first be snapped to a placeholder, who holds the ball upright on the ground with his fingertip so that it may be kicked. Three points are scored if the ball crosses between the two upright posts and above the crossbar and remains over. If a field goal is missed, the ball is returned to the original line of scrimmage (in the NFL, to the spot of the kick; in high school, to the 20-yard line if the ball enters the end zone, or otherwise where the ball becomes dead after the kick) or to the 20-yard line if that is further from the goal line, and possession is given to the other team. If the ball does not go out of bounds, the other team may catch the kicked ball and attempt to advance it, but this is usually not advantageous. One official is positioned under each goalpost; if either one rules the field goal no good, then the field goal is unsuccessful. A successful field goal is signaled by an official extending both arms vertically above the head. A team that successfully kicks a field goal kicks off to the opposing team on the next play.
Safety (2 points) The uncommon safety is scored if a player causes the ball to become dead in their own end zone; two points are awarded to the opposing (usually defending) team. This can happen if a player is either downed or goes out of bounds in the end zone while carrying the ball, or if he fumbles the ball, and it goes out of bounds in the end zone. Safety is also awarded to the defensive team if the offensive team commits a foul which is enforced in its own end zone. A safety is
not awarded if a player intercepts a pass or receives a kick in his own end zone and is downed there. This situation, in which the opponent caused the ball to enter the end zone, is called a
touchback; no points are scored, and the team that gained possession of the ball is awarded possession at its own 25-yard line. If the interception or reception occurs outside the end zone, and the player is carried into the end zone by momentum, the ball is placed at the spot of the catch, and no safety is awarded. A safety is signaled by a referee holding both palms together above the head, fingertips pointing upwards. After a safety, the team that conceded the safety kicks a free kick (which may be a punt, place kick, or drop-kick) from its 20-yard line.
Try plays A try play (as opposed to a regular scrimmage play or kickoff), more commonly referred to as an extra-point attempt, PAT (abbreviation of "point after touchdown"), conversion attempt, or two-point conversion attempt, based on the scoring team's intentions on the play, is awarded to the scoring team immediately following a touchdown. This un-timed down is an opportunity to score additional points. • Although the game clock is not advanced during a try play, the play clock is enforced. A delay of game penalty, false start, or similar penalty, by the offense results in a 5-yard penalty assessed for the try. Typically, penalties charged against the defense give the offensive two options: half the distance to the goal for the try, or assessing the full penalty on the ensuing kickoff. Since the trial is not timed by the game clock, if a touchdown is scored as regulation time expires (and game clock subsequently reads 0:00.0), the try is still allowed to be conducted. After the
Minneapolis Miracle in 2018, the NFL implemented a rule that if a team scores on the final play of the game, and extra points would not change the result, the PAT will no longer be conducted.
Extra point (field goal - 1 point) The offensive team may attempt to kick the ball through the goalposts, in the same manner, that a field goal is kicked during a scrimmage play. In the NFL, the ball is spotted at the 15-yard line. In college and high school, the ball is spotted at the 3-yard line. If successful, the team is awarded 1 point, referred to as an
extra point. This option is almost always chosen because a two-point conversion attempt is much riskier. Since the extra point is almost always successful, sportscasters will often refer to a team-up or trailing by seven (not six) points as being "up/trailing by a touchdown". In the NFL you are allowed to jump over the center, however this is not allowed in college and high school.
Two-point conversion (touchdown - 2 points) The offensive team may attempt to advance the ball via run or pass into the end zone, much like a touchdown on the extra-point attempt, except that it receives two points. This is called a
two-point conversion. If the offense elects to attempt a two-point conversion on the try play, the ball is spotted at the 2-yard line in the NFL and on the 3-yard line for college and high school. The success rate for two-point conversions is about 48 percent in the NFL, making the two-point conversion attempt a risky tactic; thus it is usually attempted only when two points will help the team but one point will not. • For example, suppose that it is late in the game with a score of 21–10 and the losing team scores a touchdown, making the score 21–16. The scoring team will usually attempt the two-point conversion because if successful, a three-point deficit later could be matched with one field goal; failure to convert would result in a five-point deficit that could be surmounted with another touchdown – a situation no worse than the four-point deficit achieved with a kicked extra point. • Another example would be if a team scores a late-game touchdown, and as a result is down by two points. A successful two-point conversion would tie the game and likely force overtime. In very rare and risky instances, a trailing team who scored a touchdown, and as a result is down by 1 point, may attempt a two-point conversion to gamble on a win and avoid overtime (or, under NCAA or NFHS rules, a subsequent overtime period). Two famous examples of this gamble were by
Nebraska in the last minute of the
1984 Orange Bowl (unsuccessful) and by
Boise State in the first overtime of the
2007 Fiesta Bowl (successful). Under NCAA rules, teams are required to "go for two" starting with double overtime.
Defensive conversion Under college, NFL & UFL rules, if the defensive team gains possession and advances the ball the length of the field into the opposite end zone on the try play (via interception or a fumble recovery, or by blocking a kick and legally recovering the ball), they score two points. This is officially recorded as a defensive conversion scored by the defense. The
NCAA adopted this rule in 1988; the NFL added this in 2015; the UFL, 2024. • This scenario cannot occur under
high school football rules except in Texas, which bases its rules on the college ruleset. Outside of Texas, the ball is ruled dead and the try is over immediately when the defense gains possession.
Safety (1 point) A safety scored on a try play is worth one point. This can occur when, for example, the defense gains control of the ball and advances it into the field of play, but then retreats into its own end zone when play is stopped. Similarly, the defense could recover a fumble in its own end zone before play is stopped. A safety on a try play could also be awarded to the defense if the defense takes possession of the ball during a try play, advances it all the way down to the opposite end of the field, where the offensive team then regains possession before the play is declared dead in that end zone. The one point safety is the most rare type of score in American football. It has never occurred in NFL play, and has only occurred thrice in NCAA division 1 football. Since a one-point safety cannot occur unless the other team at least scores a touchdown a final score of 0–1 to 5-1 and 7–1 are not possible in American football, though a final score of 6-1 or 8-1 or higher is.
Officials signals on try plays The officials' signal for a successful try, whether an extra point or a two-point conversion, is the same as for a touchdown. The officials' signal for a safety on a try play is also the same as on a scrimmage play. After the try, the team that scored the touchdown kicks off to the opposing team. Unlike a safety that occurs on a scrimmage play, no free-kick is awarded following a safety on a try play.
Try play rules in overtime During sudden-death over time, particularly in the NFL, if a team scores a touchdown in the overtime period, the game is immediately over, and the try is ignored. In NCAA overtime, if the second team to possess the ball in the overtime scores a touchdown which puts them ahead of the opponent in points, the game is immediately over, and the try is ignored.
Fair catch kick A free-kick (see above) may be taken on the play immediately after any fair catch of a punt. In the NFL, if the receiving team elects to attempt this and time expired during the punt, the half/overtime is extended with an untimed down. The ball must be held on the ground by a member of the kicking team or drop kicked; a tee may not be used. (High school kickers may use a tee). This is both a field goal attempt and a free-kick; if the ball is kicked between the goalposts, three points are scored for the kicking team. This is the only case where a free kick may score points. This method of scoring is extremely rare, last successfully completed in the NFL by
Cameron Dicker in 2024. It is only advantageous when a team catches a very short punt with very little time left. A team is unlikely to be punting with only a few seconds left in a half or overtime, and it is rarer still for punts to be caught near field goal range. The officials' signal for a successful fair catch kick is the same as for a field goal.
Defunct leagues • In the
WFL, PAT's were called "Action Points" and could
only be scored via a run or pass play (as opposed to by kick as in the NFL), and were worth one point. The ball was placed on the two-and-a-half -yard line for an Action Point. This rule was a revival of a 1968 preseason experiment by the NFL and
American Football League. The
XFL's first incarnation employed a similar rule in which teams ran a single offensive down from the two-yard line (functionally identical to the NFL/NCAA/CFL two-point conversion), also for one point. By the playoffs, two-point and three-point conversions had been added to the rules. Teams could opt for the bonus points by playing the conversion farther back from the goal line. This rule remains intact in the
current UFL. ==Officiating==