Critical reception Portal received critical acclaim, often earning more praise than either
Half-Life 2: Episode Two or
Team Fortress 2, two titles also included in
The Orange Box. It was praised for its unique gameplay and
dark,
deadpan humor.
Eurogamer cited that "the way the game progresses from being a simple set of perfunctory tasks to a full-on part of the
Half-Life story is absolute genius", while
GameSpy noted, "What
Portal lacks in length, it more than makes up for in exhilaration." The game was criticized for sparse environments, and both criticized and praised for its short length. Aggregate reviews for the standalone PC version of
Portal gave the game a 90/100 through 28 reviews on
Metacritic. In 2011, Valve stated that
Portal had sold more than four million copies through the retail versions, including the standalone game and
The Orange Box, and from the Xbox Live Arcade version. The game generated a fan following for the Weighted Companion Cube—even though the cube itself does not talk or act in the game. Fans have created
plush and
papercraft versions of the cube and the various turrets, as well as PC
case mods and models of the Portal cake and portal gun. Jeep Barnett, a programmer for
Portal, noted that players have told Valve that they had found it more emotional to incinerate the Weighted Companion Cube than to harm one of the "Little Sisters" from
BioShock.
Ben Croshaw of
Zero Punctuation praised the game as "absolutely sublime from start to finish ... I went in expecting a slew of interesting portal-based puzzles and that's exactly what I got, but what I wasn't expecting was some of the funniest pitch black humor I've ever heard in a game". He felt the short length was ideal as it did not outstay its welcome. Writing for
GameSetWatch in 2009, columnist Daniel Johnson pointed out similarities between
Portal and
Erving Goffman's essay on
dramaturgy,
The Presentation of Self in Everyday Life, which equates one's persona to the front and backstage areas of a theater. The game was also made part of the required course material among other classical and contemporary works, including Goffman's work, for a freshman course "devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community" for
Wabash College in 2010.
Portal has also been cited as a strong example of
instructional scaffolding that can be adapted for more academic learning situations, as the player, through careful design of levels by Valve, is first hand-held in solving simple puzzles with many hints at the correct solution, but this support is slowly removed as the player progresses in the game, and completely removed when the player reaches the second half of the game.
Rock, Paper, Shotgun's Hamish Todd considered
Portal as an exemplary means of game design by demonstrating a series of chambers after the player has obtained the portal gun that gently introduce the concept of flinging without any explicit instructions.
Portal was exhibited at the Smithsonian Art Exhibition in America from February 14 through September 30, 2012.
Portal won the "Action" section for the platform "Modern Windows". Since its release,
Portal is still considered one of the
best video games of all time, having been included on several cumulative "Top Games of All Time" lists through 2018.
Awards Portal won several awards: • During the
11th Annual Interactive Achievement Awards, the
Academy of Interactive Arts & Sciences awarded
Portal with
Outstanding Achievement in Gameplay Engineering,
Outstanding Achievement in Game Design, and
Outstanding Character Performance for
Ellen McLain's vocal portrayal of
GLaDOS; as part of
The Orange Box compilation, it also won Computer Game of the Year (shared with
Half-Life 2: Episode Two and
Team Fortress 2). • At the 2008
Game Developers Choice Awards,
Portal won
Game of the Year award, along with the Innovation Award and Best Game Design award. •
IGN honored
Portal with several awards, for Best Puzzle Game for PC and Xbox 360, Most Innovative Design for PC, and Best End Credit Song (for "Still Alive") for Xbox 360, along with overall honors for Best Puzzle Game and Most Innovative Design. • In its Best of 2007,
GameSpot honored
The Orange Box with 4 awards in recognition of
Portal, giving out honors for Best Puzzle Game, Best New Character(s) (for GLaDOS), Funniest Game, and Best Original Game Mechanic (for the portal gun). •
Portal was awarded Game of the Year (PC), Best Narrative (PC), and Best Innovation (PC and console) honors by
1UP.com in its 2007 editorial awards. •
GamePro honored the game for Most Memorable Villain (for GLaDOS) in its Editors' Choice 2007 Awards. •
Portal was awarded the Game of the Year award in 2007 by
Joystiq,
Good Game, and
Shacknews. •
Portal was awarded The Most Original Game award by
X-Play. • In
Official Xbox Magazine 2007 Game of the Year Awards,
Portal won Best New Character (for GLaDOS), Best Original Song (for "Still Alive"), and Innovation of the Year. • In
GameSpy's 2007 Game of the Year awards,
Portal was recognized as Best Puzzle Game, Best Character (for GLaDOS), and Best Sidekick (for the Weighted Companion Cube). • The
webcomic Penny Arcade awarded
Portal Best Soundtrack, Best Writing, and Best New Game Mechanic in its satirical 2007 We're Right Awards. •
Eurogamer gave
Portal first place in its Top 50 Games of 2007 rankings. •
IGN also placed GLaDOS (from
Portal) as the Video Game Villain on its Top-100 Villains List. •
GamesRadar named it the best game of all time. • In November 2012,
Time named it one of the 100 greatest video games of all time. •
Wired considered
Portal to be one of the most influential
games of the first decade of the 21st century, believing it to be a prime example of quality over quantity for video games.
Legacy . The popularity of the game and its characters led Valve to develop merchandise for
Portal made available through its online
Valve physical merchandise store. Some of the more popular items were the Weighted Companion Cube plush toys and
fuzzy dice. When first released, both were sold out in under 24 hours. Other products available through the Valve store include T-shirts and Aperture Science coffee mugs and parking stickers, and merchandise relating to the phrase "the cake is a lie", which has become an
internet meme. Wolpaw noted they did not expect certain elements of the game to be as popular as they were, while other elements they had expected to become fads were ignored, such as a giant hoop that rolls on-screen during the final scene of the game that the team had named Hoopy. Swift stated that future
Portal developments would depend on the community's reactions, saying, "We're still playing it by ear at this point, figuring out if we want to do multiplayer next, or
Portal 2, or release map packs." On March 10, 2010,
Portal 2 was officially announced for a release late in that year; the announcement was preceded by an
alternate reality game based on unexpected patches made to
Portal that contained cryptic messages in relation to
Portal 2s announcement, including an update to the game, creating a different ending for the fate of Chell. The original game left her in a deserted parking lot after destroying GLaDOS, but the update involved Chell being dragged back into the facility by a "Party Escort Bot". Though
Portal 2 was originally announced for a Q4 2010 release, the game was released on April 19, 2011. A
modding community has developed around
Portal, with users creating their own test chambers and other in-game modifications. The group "We Create Stuff" created an
Adobe Flash version of
Portal, titled
Portal: The Flash Version, just before release of
The Orange Box. This flash version was well received by the community and the group has since converted it to a map pack for the published game. Another mod, ''
, is an unofficial prequel developed by an independent team of three that focuses on the pre-GLaDOS era of Aperture Science, and contains nineteen additional "crafty and challenging" test chambers. An ASCII version of Portal
was created by Joe Larson. An unofficial port of Portal
to the iPhone using the Unity game engine was created but only consisted of a single room from the game. Mari0 is a fan-made four-player coop mashup of the original Super Mario Bros. and Portal''. An unofficial port for the
Nintendo 64 console titled
Portal 64 was under development by James Lambert. By September 2023, he had a working copy but still had ways to go to be completely finished. The project was taken down in January 2024 due to a request by Valve; according to Lambert, the port's reliance on "
Nintendo's proprietary
libraries" was the reason. ==Film adaptation==